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Zelda (SSBB)/Down throw

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Revision as of 19:36, April 25, 2020 by Super64 (talk | contribs) (New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Throw and Hitbox Data== ===Hitbox=== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=2% |angle=40...)
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Overview

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Throw and Hitbox Data

Hitbox

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0   0 100 25 7.2 0 0.0 2.0 0.0 1.0x 0.5x 0%               Magic zap  

Throw

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 2%   Forwards 80 42 0 0 1.0x 1.6666666666667E-5x 0%       None
1 3%   Forwards 40 100 0 0 1.0x 1.6666666666667E-5x 0%       None

Timing

Invincibility 1-8
Hits 1-4 25-26, 31-32, 37-38, 43-44
Throw Release 51
Interruptible 70
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible