OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Hitbox 0 only lasts for 1 frame.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 20% 0   40 96 0 1.7 20 0.0 0.0 0.0 0.0x 1.5x 0%               Magic zap  
1 0 4% 0   5 80 0 4.0 18 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 0   5 80 0 4.5 10 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 0   5 96 0 5.0 20 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Initial autocancel 1-4
Sweetspot 5
Sourspot 5-8
Ending autocancel 26-
Interruptible 36
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible