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Zelda (SSB4)/Neutral attack

Hitbox visualization showing Zelda's jab.
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Update historyEdit

  1.1.0

  •   Neutral attack deals more damage: 2% (hits 1-3) → 2.5% (hits 1-2)/3% (hit 3)), without full compensation on the final hit's knockback (24 (base), 150 (scaling) → 35/130). Its heavy position, bone, angles, hitbox sizes, and weight-based knockback have been adjusted on all of its hits. Altogether, these changes improve its set-up potential and make its hits connect together better.

  1.1.5

  •   Neutral attack deals more damage (2.5% (hits 1-2)/3% (hit 3)/8% (total) → 3%/5%/11%). The final hit's knockback was mostly compensated (35 (base)/130 (scaling) → 40/95).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-2 (loop)
0 0 3% 0   0 100 40 3.2 0 0.0 12.5 5.5 1.0x 1.0x 0%               Magic zap  
1 0 3% 0   0 100 40 3.2 0 0.0 12.5 9.5 1.0x 1.0x 0%               Magic zap  
2 0 3% 0   0 100 30 4.0 0 0.0 12.5 13.0 1.0x 1.0x 0%               Magic zap  
Final hit
0 0 5% 0   40 95 0 6.0 0 0.0 12.5 13.0 1.0x 1.0x 0%               Magic zap  
1 0 5% 0   40 95 0 3.6 0 0.0 12.5 5.5 1.0x 1.0x 0%               Magic zap  
2 0 5% 0   40 95 0 3.6 0 0.0 12.5 9.5 1.0x 1.0x 0%               Magic zap  

TimingEdit

Hits 1-2 11, 13
Hit 3 15
Interruptible 24
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible