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===Tier placement and history=== | ===Tier placement and history=== | ||
Yoshi has historically been viewed as borderline nonviable for high level play. He was often accused of having a terrible [[shield ]]game, slow attacks, and an inflexible [[recovery]], all of which many top and high tiered characters could easily exploit. Yoshi's advantageous properties, such as his deadly [[double jump cancel]] combos, ability to [[parry]], and [[Yoshi (SSBM)/Up special|flexible projectile]], were not fully developed and written off as gimmicks. While Yoshi would be considered a middle tier character early on, rising as high as 13th on the [[List of SSBM tier lists (NTSC)#Fifth tier list (September 29, 2003)| | Yoshi has historically been viewed as borderline nonviable for high level play. He was often accused of having a terrible [[shield ]]game, slow attacks, and an inflexible [[recovery]], all of which many top and high tiered characters could easily exploit. Yoshi's advantageous properties, such as his deadly [[double jump cancel]] combos, ability to [[parry]], and [[Yoshi (SSBM)/Up special|flexible projectile]], were not fully developed and written off as gimmicks. While Yoshi would be considered a middle tier character early on, rising as high as 13th on the [[List of SSBM tier lists (NTSC)#Fifth tier list (September 29, 2003)|fifth tier list]], Yoshi's standing consistently fell after this point, with only {{Sm|Fumi}} and {{Sm|Bringer of Death}} making any significant impacts with him, the latter of which doing so in a very isolated and weak region. By the [[List of SSBM tier lists (NTSC)#Ninth tier list (October 14, 2008)|ninth tier list]], Yoshi had dropped to 22nd place on the tier list, firmly within the bottom tiers and the fifth worst character overall; by this point, Fumi and the other notable Yoshi players retired from ''Melee'', leaving Yoshi's metagame relatively abandoned in the competitive scene. | ||
A couple years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating Yoshi's previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] released, Yoshi only rose by one spot, and as a result, being barely out of the bottom tier. Eventually, even V3ctorman suffered from declining tournament placings as more people in his region learned the Yoshi [[matchup]]. The only high level representation for Yoshi was arguably {{Sm|Leffen}}, who never actually mained him, only using him as a [[secondary]] at locals and dropping him shortly into his career, thus leaving Yoshi's metagame stagnant once again. | A couple years later, players such as {{Sm|V3ctorman}} began to use Yoshi in tournaments, revitalizing and innovating Yoshi's previously stagnant metagame. They pushed Yoshi's [[punish]] game, becoming much more consistent at double jump canceling than Yoshi players in the past, and also showed more innovative uses of [[Egg Throw]], developing it as a zoning and [[edgeguard]]ing tool. Despite these developments, when the [[List of SSBM tier lists (NTSC)#Tenth tier list (December 31, 2010)|tenth tier list]] released, Yoshi only rose by one spot, and as a result, being barely out of the bottom tier. Eventually, even V3ctorman suffered from declining tournament placings as more people in his region learned the Yoshi [[matchup]]. The only high level representation for Yoshi was arguably {{Sm|Leffen}}, who never actually mained him, only using him as a [[secondary]] at locals and dropping him shortly into his career, thus leaving Yoshi's metagame stagnant once again. |