Yoshi: Difference between revisions

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Reverted edits by 93.67.212.119 (talk) to last version by CanvasK.
Tag: Reverted
m (Reverted edits by 93.67.212.119 (talk) to last version by CanvasK.)
Tag: Rollback
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Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design since ''{{s|mariowiki|Yoshi's Story}}'', ''{{s|mariowiki|Super Mario Sunshine}}'', and ''{{s|mariowiki|Mario Party 4}}''. His moves are relatively unchanged from his ''Melee'' moveset, except for the fact that [[Egg Toss]] can now function as a makeshift [[third jump]] when used in mid-air. This is a welcome change for Yoshi, especially since his already fast [[air speed]] has become even faster, and the directional [[air dodge]] that aided his recovery in ''Melee'' has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups.
Yoshi once again returns as a playable character in ''Super Smash Bros. Brawl''. Unlike in ''SSB'' and ''Melee'', he now sports his design since ''{{s|mariowiki|Yoshi's Story}}'', ''{{s|mariowiki|Super Mario Sunshine}}'', and ''{{s|mariowiki|Mario Party 4}}''. His moves are relatively unchanged from his ''Melee'' moveset, except for the fact that [[Egg Toss]] can now function as a makeshift [[third jump]] when used in mid-air. This is a welcome change for Yoshi, especially since his already fast [[air speed]] has become even faster, and the directional [[air dodge]] that aided his recovery in ''Melee'' has been removed. Yoshi also boasts a much better grab game, thanks to receiving grab release follow-ups.


However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos and the introduction of [[Hitstun canceling]] stripping him of his combo game like with many other veterans, while his already lackluster KO potential for a heavyweight has been further worsened, and he also lost all of his advanced shield techniques from ''Melee''. This, combined with the fact that he was still unable to jump when using his shield, his laggy grab, his shield drop animation becoming twice as slow as the other characters', his already low traction getting reduced further with no benefits due to the loss of [[wavedashing]] and the fact that he now suffers [[shieldstun]] like everyone else have left him stuck with the worst out of shield game and defensive game of the entire roster, which became a plague for him due to the game's focus on defensive and out of shield options. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration.
However, alterations to Yoshi's double jump and aerial [[Egg Roll]]'s momentum have significantly harmed his recovery, while his new grab release follow-ups do not fully compensate for the loss of his [[Double jump canceling|double jump canceled]] combos. Like other characters, Yoshi has received a [[Final Smash]]; in his case, it is [[Super Dragon]]. Super Dragon involves him growing [[mariowiki:Winged Yoshi|angelic wings that allow him to fly]] and gaining the ability to breathe fire either as a powerful {{s|mariowiki|Fireball}} or a stream of flames, while he is rendered invincible throughout its duration.


As a result of the severity of his nerfs, Yoshi is ranked 27th on the current tier list, placing him in the D tier.
As a result of the severity of his nerfs, Yoshi is ranked 27th on the current tier list, placing him in the D tier.
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Yoshi returns as a playable character in ''Super Smash Bros. 4''. In addition to a more upright posture, ''SSB4''{{'}}s aesthetic has resulted in Yoshi's overall color scheme being considerably more vibrant and his design being more cartoony. Altogether, these changes make him appear much more in line with his appearances in the latest ''Mario'' and ''Yoshi'' games. He also has two new alternate costumes: Purple Yoshi and Black Yoshi.
Yoshi returns as a playable character in ''Super Smash Bros. 4''. In addition to a more upright posture, ''SSB4''{{'}}s aesthetic has resulted in Yoshi's overall color scheme being considerably more vibrant and his design being more cartoony. Altogether, these changes make him appear much more in line with his appearances in the latest ''Mario'' and ''Yoshi'' games. He also has two new alternate costumes: Purple Yoshi and Black Yoshi.


Yoshi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4'', with increased speed and utility to his moveset, while his fast dashing speed has become even faster. His aforementioned altered posture is also a buff, as it makes his hurtboxes' positioning less awkward, and as he has one on his large nose, this also makes him less vulnerable to spacing. Yoshi's KOing options and set-ups were also improved and he benefits from the game's mechanics, while he also regained the ability to jump [[out of shield]], something he could not do since ''SSB''. His shield was further buffed by his shield drop becoming much quicker to match with the rest of the cast.
Yoshi has been [[buff]]ed in the transition from ''Brawl'' to ''SSB4'', with increased speed and utility to his moveset, while his decent dashing speed has become considerably faster. His aforementioned altered posture is also a buff, as it makes his hurtbox's positioning less awkward. Yoshi's KOing options and set-ups were also improved, while he also regained the ability to jump [[out of shield]], something he could not do since ''SSB''. His shield was further buffed by his shield drop becoming much quicker.


However, Yoshi also received nerfs to his overall damage output. His grab game has been also drastically nerfed, as the removal of [[chain grab]]bing removed his useful grab release follow-ups. Despite his improved shield, Yoshi's rolls are still slow and short-distanced, limiting his ability to escape from pressure.
However, Yoshi also received nerfs to his overall damage output. His grab game has been also drastically nerfed, as the removal of [[chain grab]]bing removed his useful grab release follow-ups. Despite his improved shield, Yoshi's rolls are still slow and short-distanced, limiting his ability to escape from pressure.