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Wolf (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Wolf's third jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 3's outermost hitbox is displaced further horizontally (Z offset: 9.5u → 11u). As a result, the third hit is less likely to miss opponents after the second hit at higher percents.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 4.0% 0   Forward 40 140 0   2.5 top 0.0 9.0 2.5 2.0× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Forward 40 140 0   2.8 top 0.0 9.0 6.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 4.0% 0   Forward 40 140 0   4.0 top 0.0 9.0 11.0 2.0× 1.0× 0%               Slash   All All            

TimingEdit

Hitboxes 4
Interruptible 35
Animation length 49
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible