User:Omega Tyrant/Competitive Q&A/Archive: Difference between revisions

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(New Page: This is just an archive of old questions to keep the main page accessible. ==Age of players== Q: What would you say is about the average age of players in the typical tournament, and...)
 
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Q: What would you say is about the average age of players in the typical tournament, and what is the range of ages? --- <font face="American Typewriter">''[[User:ReiDemon|Rei]][[User_talk:ReiDemon|Demon]], Author Extraordinaire''</font>, 12:37, 27 December 2011 (EST)
Q: What would you say is about the average age of players in the typical tournament, and what is the range of ages? --- <font face="American Typewriter">''[[User:ReiDemon|Rei]][[User_talk:ReiDemon|Demon]], Author Extraordinaire''</font>, 12:37, 27 December 2011 (EST)


A: I don't know the age of everyone, so I can't answer that accurately. Though in the two tournaments I went to, I would guess the average age was between 18 and 20. For the age range in the Smash scene as a whole, from what I observed, is from as low as 13, up to the high 20s (which could increase farther in the future). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:01, 27 December 2011 (EST)
A: I don't know the age of everyone, so I can't answer that accurately. Though in the two tournaments I went to, I would guess the average age was between 18 and 20. For the age range in the Smash scene as a whole, from what I observed, is from as low as 13, up to the high 20s (which could increase farther in the future). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 15:01, 27 December 2011 (EST)
::At the top levels, most players are at least college age, usually over 21.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:09, 14 April 2012 (EDT)
::At the top levels, most players are at least college age, usually over 21.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 19:09, 14 April 2012 (EDT)


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Q: Why do you dislike Meta Knight even though you are a Competitive smasher like I am? [[User:.....|.....]] [[User talk:.....|Happy]] [[Special:Contributions/.....|New Year]] [[File:GanondorfHeadSSBB.png|19px]] 16:36, 27 December 2011 (EST)
Q: Why do you dislike Meta Knight even though you are a Competitive smasher like I am? [[User:.....|.....]] [[User talk:.....|Happy]] [[Special:Contributions/.....|New Year]] [[File:GanondorfHeadSSBB.png|19px]] 16:36, 27 December 2011 (EST)


A: 1.) Smashers from all levels dislike Meta Knight, from the top professionals to the scrubbiest of casuals. Being competitive is irrelevant. 2.) What do you mean by dislike? If by disliking playing the character, I simply do not enjoy playing him more than I enjoy playing many other characters. If you mean disliking the character himself, I do not dislike him, as being proban does not mean I dislike the character. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:45, 27 December 2011 (EST)
A: 1.) Smashers from all levels dislike Meta Knight, from the top professionals to the scrubbiest of casuals. Being competitive is irrelevant. 2.) What do you mean by dislike? If by disliking playing the character, I simply do not enjoy playing him more than I enjoy playing many other characters. If you mean disliking the character himself, I do not dislike him, as being proban does not mean I dislike the character. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 16:45, 27 December 2011 (EST)


:I'm guessing that was invalid to ask. :P [[User:Dots|Dots]] [[User talk:Dots|The]] [[Special:Contributions/Dots|Asian]] [[File:NintenNESsprite.png|19px]] 19:54, 15 August 2012 (EDT)
:I'm guessing that was invalid to ask. :P [[User:Dots|Dots]] [[User talk:Dots|The]] [[Special:Contributions/Dots|Asian]] [[File:NintenNESsprite.png|19px]] 19:54, 15 August 2012 (EDT)


==Distribution of information==
==Distribution of information==
Q: What would you say is the correct and/or prevailing ratio of '''technical knowledge''' vs. '''non-technical knowledge''' vs. '''instinct''' needed to succeed at a high level? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 17:22, 27 December 2011 (EST)
Q: What would you say is the correct and/or prevailing ratio of '''technical knowledge''' vs. '''non-technical knowledge''' vs. '''instinct''' needed to succeed at a high level? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 17:22, 27 December 2011 (EST)


A: I think this would vary from person to person. For myself, I find "practical knowledge" (such as knowing when a move will KO, its reach, its relative speed, etc.) more useful than exact technical knowledge, with instinct being capable to trumping both when it comes through. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)
A: I think this would vary from person to person. For myself, I find "practical knowledge" (such as knowing when a move will KO, its reach, its relative speed, etc.) more useful than exact technical knowledge, with instinct being capable to trumping both when it comes through. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)


==I like pie==
==I like pie==
Q: How long has it been since you got your first Smash Bros. game? [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 23:26, 13 January 2012 (EST)
Q: How long has it been since you got your first Smash Bros. game? [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 23:26, 13 January 2012 (EST)
:Note the competitive Q&A, not life Q&A. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:23, 14 January 2012 (EST)
:Note the competitive Q&A, not life Q&A. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px|:p]] 00:23, 14 January 2012 (EST)
A: See Mega's answer, though I got Melee back in the Christmas of 2003. Also, keep the name of the section relevant. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)
A: See Mega's answer, though I got Melee back in the Christmas of 2003. Also, keep the name of the section relevant. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 06:11, 14 January 2012 (EST)
:Sorry, I just couldn't come up with a name for this question. [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 11:48, 14 January 2012 (EST)
:Sorry, I just couldn't come up with a name for this question. [[User:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''Avenging'''</font>]][[User talk:Avengingbandit|<font face="Soft Hits" color="#DFDF00">'''bandit'''</font>]] [[File:Matchup4of8.png|20px|link=Special:Contributions/Avengingbandit]] 11:48, 14 January 2012 (EST)


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Q: By default, [[Rumble]] is on for ''Melee'' and ''Brawl''. Some smashers prefer to turn it off, but others keep it on, claiming that it provides additional stimuli to SDI as soon as they are hit. Do you play with rumble on, or do you turn it off? Why? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 16:12, 12 February 2012 (EST)
Q: By default, [[Rumble]] is on for ''Melee'' and ''Brawl''. Some smashers prefer to turn it off, but others keep it on, claiming that it provides additional stimuli to SDI as soon as they are hit. Do you play with rumble on, or do you turn it off? Why? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 16:12, 12 February 2012 (EST)


A: I just keep it on, as I simply never been bothered by it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 17:12, 12 February 2012 (EST)
A: I just keep it on, as I simply never been bothered by it. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 17:12, 12 February 2012 (EST)


==Copies==
==Copies==
Q: Are people supposed or recommended to bring their own ''Smash'' Copy? [[User:King KirbyD|<font color="Gold">'''King'''</font>]] [[User talk:King KirbyD|<font color="Pink">'''Kirby'''</font>'''D''']] [[File:KingKirbyD.png|19px|link=Special:Contributions/King KirbyD]]  18:49, 14 April 2012 (EDT)
Q: Are people supposed or recommended to bring their own ''Smash'' Copy? [[User:King KirbyD|<font color="Gold">'''King'''</font>]] [[User talk:King KirbyD|<font color="Pink">'''Kirby'''</font>'''D''']] [[File:KingKirbyD.png|19px|link=Special:Contributions/King KirbyD]]  18:49, 14 April 2012 (EDT)


A: Each person is not expected to bring a copy of whatever Smash game they're playing. However, tournaments are very rarely able to provide an adequate amount of setups (a full setup being a tv with a game console and game), and as such, recommend people to bring setups to the tournament, often giving those who bring setups an incentive (usually giving them a discount on their venue fee or removing the fee altogether). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 18:56, 14 April 2012 (EDT)
A: Each person is not expected to bring a copy of whatever Smash game they're playing. However, tournaments are very rarely able to provide an adequate amount of setups (a full setup being a tv with a game console and game), and as such, recommend people to bring setups to the tournament, often giving those who bring setups an incentive (usually giving them a discount on their venue fee or removing the fee altogether). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 18:56, 14 April 2012 (EDT)


==C-Stick==
==C-Stick==
Q: If smashers play with the tap jump disabled and use X to jump, do they use the C-Stick for smash attacks and aerials? I use the C-Stick for all my aerials and most smash attacks, but if I was forced to jump with X, I would find this quite awkward. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:05, 7 August 2012 (EDT)
Q: If smashers play with the tap jump disabled and use X to jump, do they use the C-Stick for smash attacks and aerials? I use the C-Stick for all my aerials and most smash attacks, but if I was forced to jump with X, I would find this quite awkward. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:05, 7 August 2012 (EDT)


A: Tap jump varies, plenty of players have it on (even if no one uses it to primarily jump), such as Meta Knights using it to aid uair strings. For c-stick, every competitive player makes use of it. You simply can't play to your best without it (c-stick allows you to use aerials in any direction without interrupting your air movement to initiate them with the control stick). As for your comment, using X with the c-stick for aerials has always felt completely natural to me, and there's no way I could do autocancelled aerials, spaced bairs, and the rest of the aerials stuff to such proficiency using tap jump. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 08:05, 7 August 2012 (EDT)
A: Tap jump varies, plenty of players have it on (even if no one uses it to primarily jump), such as Meta Knights using it to aid uair strings. For c-stick, every competitive player makes use of it. You simply can't play to your best without it (c-stick allows you to use aerials in any direction without interrupting your air movement to initiate them with the control stick). As for your comment, using X with the c-stick for aerials has always felt completely natural to me, and there's no way I could do autocancelled aerials, spaced bairs, and the rest of the aerials stuff to such proficiency using tap jump. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 08:05, 7 August 2012 (EDT)


==Intense==
==Intense==
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:With Boss Battles, first and foremost, it's all about learning boss patterns and knowing how to evade their attacks. If you can't get hit, you can't possibly lose. Unless your evasion is near perfect, you'll sustain damage, and it helps to know how to properly utilise the heart containers and evaluate the risk/reward of going into the next battle not healed. Such as, if you're over 100% and are up against Master Hand, it's advisable you go for it as Master Hand doesn't have much risk of killing you while having the potential to cause a lot of damage (with his hand drill attack). And lasty, you have to know how to beat bosses most efficiently (the less time you spend fighting them, the less chance you have of sustaining more damage or dying). To do so, you have to spam the attack that racks up damage most quickly (a combination of the attack's damage output, and how quickly the move can be performed). You also have to know your safer alternatives, in situations where you can't use your primary damage racking attack (such as with Bowser, f-smash will be your primary move, but you'll want to use fair instead when you don't enough time to safely f-smash).
:With Boss Battles, first and foremost, it's all about learning boss patterns and knowing how to evade their attacks. If you can't get hit, you can't possibly lose. Unless your evasion is near perfect, you'll sustain damage, and it helps to know how to properly utilise the heart containers and evaluate the risk/reward of going into the next battle not healed. Such as, if you're over 100% and are up against Master Hand, it's advisable you go for it as Master Hand doesn't have much risk of killing you while having the potential to cause a lot of damage (with his hand drill attack). And lasty, you have to know how to beat bosses most efficiently (the less time you spend fighting them, the less chance you have of sustaining more damage or dying). To do so, you have to spam the attack that racks up damage most quickly (a combination of the attack's damage output, and how quickly the move can be performed). You also have to know your safer alternatives, in situations where you can't use your primary damage racking attack (such as with Bowser, f-smash will be your primary move, but you'll want to use fair instead when you don't enough time to safely f-smash).


:If you have questions regarding specific characters, I can give specific strats for them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:30, 16 December 2012 (EST)
:If you have questions regarding specific characters, I can give specific strats for them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 23:30, 16 December 2012 (EST)


==Teching==
==Teching==
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A: You can only tech the ground, a wall, or ceiling while you are in hitstun. The helpless state that results from expending your Up-B or using an airdodge (melee) does not induce hitstun and therefore cannot be teched out of.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:04, 4 February 2013 (EST)
A: You can only tech the ground, a wall, or ceiling while you are in hitstun. The helpless state that results from expending your Up-B or using an airdodge (melee) does not induce hitstun and therefore cannot be teched out of.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:04, 4 February 2013 (EST)


A: I'll add to this; while you can't tech it, you can avoid the landing animation, by using the move so that it ends at a height that it auto-cancels. Donkey Kong players like {{Sm|Will}} regularly do this when recovering with Donkey Kong. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 00:50, 6 February 2013 (EST)
A: I'll add to this; while you can't tech it, you can avoid the landing animation, by using the move so that it ends at a height that it auto-cancels. Donkey Kong players like {{Sm|Will}} regularly do this when recovering with Donkey Kong. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 00:50, 6 February 2013 (EST)


==Spike==
==Spike==
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Q:Team battles are annoying for me due to lack of teamwork between my brother and me, and my neighbour's Snake constantly pelting me with exsplosives. What is your opinon on Team battles? [[User:Fedorakeeby11|<span style="color: yellow;">'''Fedora'''</span>]][[User talk:Fedorakeeby11|''<span style="color: orange;">keeby11</span>'']][[File:Yellowkirby.png|20px]] Hey look, a giant, flying distraction! 11:20, 8 March 2013 (EST)
Q:Team battles are annoying for me due to lack of teamwork between my brother and me, and my neighbour's Snake constantly pelting me with exsplosives. What is your opinon on Team battles? [[User:Fedorakeeby11|<span style="color: yellow;">'''Fedora'''</span>]][[User talk:Fedorakeeby11|''<span style="color: orange;">keeby11</span>'']][[File:Yellowkirby.png|20px]] Hey look, a giant, flying distraction! 11:20, 8 March 2013 (EST)


A:This page isn't really to ask about my opinions of things, but I'll answer anyway; I can enjoy doubles, though I prefer singles to them. Mainly, I just like the gameplay of singles better, and in singles, I know any victory/defeat is of my own doing. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:48, 8 March 2013 (EST)
A:This page isn't really to ask about my opinions of things, but I'll answer anyway; I can enjoy doubles, though I prefer singles to them. Mainly, I just like the gameplay of singles better, and in singles, I know any victory/defeat is of my own doing. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 15:48, 8 March 2013 (EST)


I think that 2v2 battles are among the funnest things to do in Brawl. Try practicing team combos (following up with a strong attack after a throw, etc.)  If you want to improve team cooperation, try turning [[Friendly Fire]] on so you can practice not focusing on the same thing at once to improve teamwork. If you do, focus on different opponents. Important to team battles is always watching your teammate and protecting them when they're in danger. Maybe OT could give you more tips.[[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:00, 12 March 2013 (EDT)
I think that 2v2 battles are among the funnest things to do in Brawl. Try practicing team combos (following up with a strong attack after a throw, etc.)  If you want to improve team cooperation, try turning [[Friendly Fire]] on so you can practice not focusing on the same thing at once to improve teamwork. If you do, focus on different opponents. Important to team battles is always watching your teammate and protecting them when they're in danger. Maybe OT could give you more tips.[[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:00, 12 March 2013 (EDT)
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A: Brian is incorrect about hacks in standard vBrawl tournaments. In standard tournaments, gameplay hacks are typically never allowed. While there are hacks that pretty much everyone would agree improves the game (no tripping code, removing stamina + forced switching from the PT), they aren't standardised. Mandating the hacks would create significant logistic issues, as it requires additional resources outside the game that many players do not have access to. And players want to try playing the same exact game across each setup in a tournament and from when they practise (some players are very sensitive and won't play on a setup with even a very minor aesthetic change). As such, gameplay hacks are disallowed altogether, including the unanimously beneficial ones.  
A: Brian is incorrect about hacks in standard vBrawl tournaments. In standard tournaments, gameplay hacks are typically never allowed. While there are hacks that pretty much everyone would agree improves the game (no tripping code, removing stamina + forced switching from the PT), they aren't standardised. Mandating the hacks would create significant logistic issues, as it requires additional resources outside the game that many players do not have access to. And players want to try playing the same exact game across each setup in a tournament and from when they practise (some players are very sensitive and won't play on a setup with even a very minor aesthetic change). As such, gameplay hacks are disallowed altogether, including the unanimously beneficial ones.  


For tier placements, Squirtle would be around where Brian stated. Charizard would range from low tier to middle low (however he wouldn't reach as high as Ike, around Yoshi would be the possible maximum). Ivysaur would be a definite bottom tier and candidate for worst character in the game. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 14:19, 1 June 2013 (EDT)
For tier placements, Squirtle would be around where Brian stated. Charizard would range from low tier to middle low (however he wouldn't reach as high as Ike, around Yoshi would be the possible maximum). Ivysaur would be a definite bottom tier and candidate for worst character in the game. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 14:19, 1 June 2013 (EDT)


:Whoop I misread the question. I thought you asked ARE there hacks to remove PT flaws. Also note Project M tournaments have standardized hacks to remove PT and make the 3 pokemon all viable characters :p--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 16:24, 1 June 2013 (EDT)
:Whoop I misread the question. I thought you asked ARE there hacks to remove PT flaws. Also note Project M tournaments have standardized hacks to remove PT and make the 3 pokemon all viable characters :p--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 16:24, 1 June 2013 (EDT)
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Q: Why would some competitive people name ''Brawl'' as ''vBrawl'' while many other people would just name it as the former? [[User:Dots|<font color="red">Do</font>]][[User talk:Dots|<font color="blue">t</font><font color="purple">s</font>]] [[File:MewtwoMS.png]] The Hammer Bro 15:15, 1 June 2013 (EDT)
Q: Why would some competitive people name ''Brawl'' as ''vBrawl'' while many other people would just name it as the former? [[User:Dots|<font color="red">Do</font>]][[User talk:Dots|<font color="blue">t</font><font color="purple">s</font>]] [[File:MewtwoMS.png]] The Hammer Bro 15:15, 1 June 2013 (EDT)


A: To quickly differentiate it from the hacks, and "vBrawl" is pretty much only used in context with the hacks or where the hacks are applicable. When talking about just about it, people will just use "Brawl". <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 15:52, 1 June 2013 (EDT)
A: To quickly differentiate it from the hacks, and "vBrawl" is pretty much only used in context with the hacks or where the hacks are applicable. When talking about just about it, people will just use "Brawl". <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 15:52, 1 June 2013 (EDT)




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A: R.O.B.'s biggest problem in competitive play is his poor killing ability. His best overall finisher is probably his nair, though slow startup can make it difficult to land at kill percent without your opponent being dumb, and its not so high knockback scaling can delay killing heavier opponents until 150%. Bair is a similar to nair in killing ability with better startup and a worse hitbox, but it has significantly less base knockback, so it can even struggle to kill non heavies under 150%. U-smash is R.O.B.'s strongest attack, and his only real shot outside an improbable dair meteor smash to get a kill around 100%, but its strictly vertical hitbox necessitates a hard read to land it, especially without platforms. R.O.B.'s killing ability is so subpar that you can find yourself getting kills regularly with up throw, which will kill from the 160-200 range (if your opponent lives to this range, up throw is your best shot to end their stock as it is far easier to land than his other kill moves).  
A: R.O.B.'s biggest problem in competitive play is his poor killing ability. His best overall finisher is probably his nair, though slow startup can make it difficult to land at kill percent without your opponent being dumb, and its not so high knockback scaling can delay killing heavier opponents until 150%. Bair is a similar to nair in killing ability with better startup and a worse hitbox, but it has significantly less base knockback, so it can even struggle to kill non heavies under 150%. U-smash is R.O.B.'s strongest attack, and his only real shot outside an improbable dair meteor smash to get a kill around 100%, but its strictly vertical hitbox necessitates a hard read to land it, especially without platforms. R.O.B.'s killing ability is so subpar that you can find yourself getting kills regularly with up throw, which will kill from the 160-200 range (if your opponent lives to this range, up throw is your best shot to end their stock as it is far easier to land than his other kill moves).  


Those moves are your primary killers with R.O.B. F-smash is really bad with a combination of slow start-up, poor reach with a terrible hitbox, and simply not being that strong for a move of its speed. D-smash is often stale, and it has low knockback scaling, so heavier characters can live a fresh d-smash to even 200%. Dair is so ridiculously slow, that it takes an incredible read or a really dumb opponent to land it offstage. Fair can get edgeguard gimps and kills, but it's not quite strong enough and is often stale to kill from neutral. Charged laser and fully charged Gyro can kill if landed offstage, but lack the power to kill from neutral (especially the former). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:34, 18 June 2013 (EDT)
Those moves are your primary killers with R.O.B. F-smash is really bad with a combination of slow start-up, poor reach with a terrible hitbox, and simply not being that strong for a move of its speed. D-smash is often stale, and it has low knockback scaling, so heavier characters can live a fresh d-smash to even 200%. Dair is so ridiculously slow, that it takes an incredible read or a really dumb opponent to land it offstage. Fair can get edgeguard gimps and kills, but it's not quite strong enough and is often stale to kill from neutral. Charged laser and fully charged Gyro can kill if landed offstage, but lack the power to kill from neutral (especially the former). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 11:34, 18 June 2013 (EDT)


:Thanks. Would it be a good idea to get the opponent offstage with a f-throw, b-throw, or something else, then try and edgeguard them? I know that ROB can easily edgeguard most characters. [[User:Scr7|Scr7]][[File:FalcoIcon2.jpg|19px]] 11:54, 18 June 2013 (EDT)
:Thanks. Would it be a good idea to get the opponent offstage with a f-throw, b-throw, or something else, then try and edgeguard them? I know that ROB can easily edgeguard most characters. [[User:Scr7|Scr7]][[File:FalcoIcon2.jpg|19px]] 11:54, 18 June 2013 (EDT)
::If they're above 30ish (where d-throw starts sending them too high to reliably followup), and below where u-throw kills them, then f/b-throw towards the closest ledge to then attempt an edgeguard is the best option out of a grab. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 11:59, 18 June 2013 (EDT)
::If they're above 30ish (where d-throw starts sending them too high to reliably followup), and below where u-throw kills them, then f/b-throw towards the closest ledge to then attempt an edgeguard is the best option out of a grab. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 11:59, 18 June 2013 (EDT)


==<s>What power level</s> How powerful would you say both NorCal and SoCal regions are?==
==<s>What power level</s> How powerful would you say both NorCal and SoCal regions are?==
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A: @Dots: SoCal has been considered the second best US region after NY/NJ since as far as I can remember. NorCal is up there for best region outside the big four, along with NE. Texas was considered the third best in the past after NY/NJ and SoCal, though inactivity of its top players have caused Florida to surpass it, and it's now the weakest of the big four.
A: @Dots: SoCal has been considered the second best US region after NY/NJ since as far as I can remember. NorCal is up there for best region outside the big four, along with NE. Texas was considered the third best in the past after NY/NJ and SoCal, though inactivity of its top players have caused Florida to surpass it, and it's now the weakest of the big four.


A: @Ac2k: I really can't answer that, especially not for Melee. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 21:06, 21 June 2013 (EDT)
A: @Ac2k: I really can't answer that, especially not for Melee. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 21:06, 21 June 2013 (EDT)


==Things to learn==
==Things to learn==
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Also also, never main more than three characters, and don't swap the characters you use every other week.
Also also, never main more than three characters, and don't swap the characters you use every other week.


And of course, don't ever touch the Pokemon Trainer. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 20:08, 10 July 2013 (EDT)
And of course, don't ever touch the Pokemon Trainer. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 20:08, 10 July 2013 (EDT)


== SSB4 Newcomers ==
== SSB4 Newcomers ==
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Q: Which newcomer from Super Smash Bros. 4 do you like the most, the Villager from Animal Crossing, Mega Man from Mega Man, or the Wii Fit Trainer from Wii Fit? [[User:Marioisawesome118|<font color="red">Mario</font>]][[User talk:Marioisawesome118|<font color="green">is</font>]]<span style="font-family":KristenITC font size:10pt>[[Special:Contributions/Marioisawesome118|<font color="indigo">awesome</font>]][[Special:Editcount/Marioisawesome118|<font color="iceblue">118</font>]] [[File:Marioisawesome118.png|19px]] 15:38, 13 July 2013 (EDT)
Q: Which newcomer from Super Smash Bros. 4 do you like the most, the Villager from Animal Crossing, Mega Man from Mega Man, or the Wii Fit Trainer from Wii Fit? [[User:Marioisawesome118|<font color="red">Mario</font>]][[User talk:Marioisawesome118|<font color="green">is</font>]]<span style="font-family":KristenITC font size:10pt>[[Special:Contributions/Marioisawesome118|<font color="indigo">awesome</font>]][[Special:Editcount/Marioisawesome118|<font color="iceblue">118</font>]] [[File:Marioisawesome118.png|19px]] 15:38, 13 July 2013 (EDT)


A: This page is supposed to be about competitive related questions only. If this about which looks to have the best potential from the glimpses we seen, then Mega Man (and also the answer if you're just asking which one I like most). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 16:31, 13 July 2013 (EDT)
A: This page is supposed to be about competitive related questions only. If this about which looks to have the best potential from the glimpses we seen, then Mega Man (and also the answer if you're just asking which one I like most). <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 16:31, 13 July 2013 (EDT)


==Bracket pools==
==Bracket pools==
Q: Since it has apparently gone mainstream in sufficiently large tourneys, how efficient and fair would you say it is compared to RR pools? What would you say would be the disadvantages? [[User:Bandit|<span style="background:#008080;border-top:solid lime 2px;border-right:solid blue 2px;border-bottom:solid blue 2px;border-left:solid lime 2px;color:cyan">'''''Bandit'''''</span>]] 21:50, 17 July 2013 (EDT)
Q: Since it has apparently gone mainstream in sufficiently large tourneys, how efficient and fair would you say it is compared to RR pools? What would you say would be the disadvantages? [[User:Bandit|<span style="background:#008080;border-top:solid lime 2px;border-right:solid blue 2px;border-bottom:solid blue 2px;border-left:solid lime 2px;color:cyan">'''''Bandit'''''</span>]] 21:50, 17 July 2013 (EDT)


A: I find bracket pools terrible. Regarding efficiency, they may be faster, but not to a degree where it's really significant. They can be heavily unfair, as being seeded wrong hurts you much more than it would in traditional pools. They additionally eliminate one significant advantage of pools, where they don't give weaker players more tournament sets. The biggest issue I have with them though, is that bracket pools can often create a situation, where losing rewards you while winning punishes you. For example, top 4 get out of a bracket pool, and if you win your first match, you go up against the #1 seed, who you will lose to. However, losing here sends to the other side of the bracket where you'll have to play the #3 seed to get a top 4 spot, while not being any farther in losers than you would be if you lost the first match. Losing the first match however, puts you at the same progress in losers that you would be if you won the first match and lost to the #1 seed, while now you're on the side of the bracket where you'll have to play the #4 seed for top 4 (and since these are pools, where skill is really spread out, it's probable there's a significant difference between the #3 and #4 seed). The exact situation described happened to my friend No Skillz at Apex. Brian also told me how some guys in Melee had to intentionally throw a set in bracket pools to make it out, and how some other Melee guys were screwed from misseeding and the loser conundrum in bracket pools. In tournaments, losing should never ever be more beneficial for the player than winning a match is. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:25, 17 July 2013 (EDT)
A: I find bracket pools terrible. Regarding efficiency, they may be faster, but not to a degree where it's really significant. They can be heavily unfair, as being seeded wrong hurts you much more than it would in traditional pools. They additionally eliminate one significant advantage of pools, where they don't give weaker players more tournament sets. The biggest issue I have with them though, is that bracket pools can often create a situation, where losing rewards you while winning punishes you. For example, top 4 get out of a bracket pool, and if you win your first match, you go up against the #1 seed, who you will lose to. However, losing here sends to the other side of the bracket where you'll have to play the #3 seed to get a top 4 spot, while not being any farther in losers than you would be if you lost the first match. Losing the first match however, puts you at the same progress in losers that you would be if you won the first match and lost to the #1 seed, while now you're on the side of the bracket where you'll have to play the #4 seed for top 4 (and since these are pools, where skill is really spread out, it's probable there's a significant difference between the #3 and #4 seed). The exact situation described happened to my friend No Skillz at Apex. Brian also told me how some guys in Melee had to intentionally throw a set in bracket pools to make it out, and how some other Melee guys were screwed from misseeding and the loser conundrum in bracket pools. In tournaments, losing should never ever be more beneficial for the player than winning a match is. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 22:25, 17 July 2013 (EDT)


==Concerning setups==
==Concerning setups==
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*If you grab MK over 150%, up throw him. It might KO him, and if it doesn't, well you weren't going to be able to edge-guard him off a forward/back throw anyway without a charged laser. Also never up throw below 150% (unless you're on a platform), as you want to keep it fresh so that it can kill when you can't kill MK below 150% (that goes for any matchup really though).
*If you grab MK over 150%, up throw him. It might KO him, and if it doesn't, well you weren't going to be able to edge-guard him off a forward/back throw anyway without a charged laser. Also never up throw below 150% (unless you're on a platform), as you want to keep it fresh so that it can kill when you can't kill MK below 150% (that goes for any matchup really though).


Not much else I can unfortunately. Additionally, you'll probably do better by ''playing to the player'', rather than you ever could ''playing to the character'' since the matchup is so bad. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:14, 4 May 2014 (EDT)
Not much else I can unfortunately. Additionally, you'll probably do better by ''playing to the player'', rather than you ever could ''playing to the character'' since the matchup is so bad. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 22:14, 4 May 2014 (EDT)


==Team Attack==
==Team Attack==
Q: Is there a reason why team attack is on in tourney rules? [[File:AidanzapunkSignaturesmall.PNG]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan the'''</span>]] [[User talk:Aidanzapunk|<span style="color: blue;">'''Aura Master'''</span>]] 15:13, 8 February 2015 (EST)
Q: Is there a reason why team attack is on in tourney rules? [[File:AidanzapunkSignaturesmall.PNG]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan the'''</span>]] [[User talk:Aidanzapunk|<span style="color: blue;">'''Aura Master'''</span>]] 15:13, 8 February 2015 (EST)


A: Simply, having no team attack is broken and allows for degenerate play, while having team attack on forces much more interesting strategies and makes players need to have actual awareness of where they're throwing out their attacks. Additionally, 2-on-1s become interesting and doable with team attack on, when they're otherwise hopeless foregone conclusions with team attack off. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:16, 13 February 2015 (EST)
A: Simply, having no team attack is broken and allows for degenerate play, while having team attack on forces much more interesting strategies and makes players need to have actual awareness of where they're throwing out their attacks. Additionally, 2-on-1s become interesting and doable with team attack on, when they're otherwise hopeless foregone conclusions with team attack off. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[File: TyranitarMS.png ]] 10:16, 13 February 2015 (EST)


==Smash 4 Sheik==
==Smash 4 Sheik==