Tumbling: Difference between revisions

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'''Tumbling''' (or '''DamageFall''' internally in ''Melee'' and ''Brawl'' files) is an airborne state that a character may enter after being hit or pushed in certain ways; for example, [[edge slip]]ping can cause a character to tumble. A tumbling character can easily be identified by their defensive, rotating animation. Characters may tumble after being hit through the air by an attack with strong enough [[knockback]], [[footstool]]ed in midair, pushed off a ledge, after walking off an edge while carrying a [[crate]] or other heavy [[item]], or by sliding off of an [[edge]] while [[shield]]ing.
'''Tumbling''' (or '''DamageFall''' internally in ''Melee'' and ''Brawl'' files) is an airborne state that a character may enter after being hit or pushed in certain ways; for example, [[edge slip]]ping can cause a character to tumble. A tumbling character can easily be identified by their defensive, rotating animation. Characters may tumble after being hit through the air by an attack with strong enough [[knockback]], [[footstool]]ed in midair, pushed off a ledge, after walking off an edge while carrying a [[crate]] or other heavy [[item]], or by sliding off of an [[edge]] while [[shield]]ing.


In all ''Super Smash Bros.'' games, the minimum knockback that must be inflicted to cause tumbling is roughly 80 units.
In the original ''Super Smash Bros.'', the minimum knockback that must be inflicted to cause tumbling is roughly 60 units and in later games, this would be increased to around 80 units.


The benefit from tumble compared to non tumble hitstun varies from game to game. In ''Smash 64'' and ''Melee'', tumble is not beneficial since it leaves the opponent in more hitstun than a non tumble state. In ''Brawl'' however, tumble leaves the opponent at a bigger advantage than a non tumble state. Tumble enables the opponent to perform [[hitstun cancelling]] (and subsequently [[momentum cancelling]]) which is not possible in a non tumble state. It also enables the opponent to [[DI]] which they cannot do from non tumble hitstun starting from ''Brawl'' and the [[gravity]] penalty also now takes effect once the opponent enters tumble. This enables characters with high gravity (such as {{SSBB|Fox}}) to fly much higher once they enter tumble preventing chain grabs and strings to connect against them. In ''Smash 4'', hitstun cancelling's effect was greatly reduced making tumble less beneficial than in ''Brawl'' although it still has the same advantages besides hitstun cancelling. With ''Ultimate'' removing the effect of [[falling speed]] and gravity against moves with an angle between 70°-110°, tumble has become less beneficial again although it still enables the opponent to DI.
==Actions possible while tumbling==
==Actions possible while tumbling==
Tumbling is not the same state as [[helpless]]ness; after [[hitstun]] ends, tumbling characters can carry out most normal airborne actions while tumbling:
Tumbling is not the same state as [[helpless]]ness; after [[hitstun]] ends, tumbling characters can carry out most normal airborne actions while tumbling:
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