Template:UpdateList (SSBU)/4.0.0: Difference between revisions

So I guess the bit of code that re-enables the momentum addition doesn't re-disable falling friction during the fall. This is only really noticeable on ZSS since her falling friction is really high
(Not sure why this was re-added but... no. There's no utility to using dair without falling; it's just a weak hitbox with long lag she can easily be punished for, with no gain whatsoever. It also requires specific timing, which is not what a mixup is. It's just a carryover from devs not wanting you to easily momentum cancel with it back in Brawl/S4.)
(So I guess the bit of code that re-enables the momentum addition doesn't re-disable falling friction during the fall. This is only really noticeable on ZSS since her falling friction is really high)
 
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*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}}
*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}}
|Zero Suit Samus=
|Zero Suit Samus=
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her [[air friction|vertical air friction]] not being disabled.}}
|Snake=
|Snake=
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}