30,360
edits
(changing optional stuff from "needs a name to display" to "needs a description to display") |
m (You just made the If statement do nothing and break Giga Bowser (SSBU) and other characters without grabs, it was already capped off. The issue is a newline) |
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(16 intermediate revisions by 6 users not shown) | |||
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{{!}}- | {{!}}- | ||
!{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | !{{{customcolumns}}}|!colspan="2"{{!}} !!Name!!Damage!!Description}} | ||
{{MovesetTable/Neutrals | {{#ifeq:{{{neutraldesc}}}|none||{{MovesetTable/Neutrals | ||
|count={{{neutralcount|2}}} | |count={{{neutralcount|2}}} | ||
|inf={{{neutralinf|}}} | |inf={{{neutralinf|}}} | ||
Line 21: | Line 21: | ||
|neutral10dmg={{{neutral10dmg}}} | |neutral10dmg={{{neutral10dmg}}} | ||
|neutralinfdmg={{{neutralinfdmg}}} | |neutralinfdmg={{{neutralinfdmg}}} | ||
}} | }}}} | ||
{{MovesetTable/Tilts | {{MovesetTable/Tilts | ||
|angles={{{ftiltangles|1}}} | |angles={{{ftiltangles|1}}} | ||
Line 107: | Line 107: | ||
}} | }} | ||
{{MovesetTable/Aerials | {{MovesetTable/Aerials | ||
|naircount={{{naircount|1}}} | |||
|nairname={{{nairname}}} | |nairname={{{nairname}}} | ||
|nairdmg={{{nairdmg}}} | |nairdmg={{{nairdmg}}} | ||
|nair2dmg={{{nair2dmg}}} | |||
|nair3dmg={{{nair3dmg}}} | |||
|nairdesc={{{nairdesc}}} | |nairdesc={{{nairdesc}}} | ||
|faircount={{{faircount|1}}} | |faircount={{{faircount|1}}} | ||
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|glidedesc={{{glidedesc|}}} | |glidedesc={{{glidedesc|}}} | ||
}} | }} | ||
{{#ifeq:{{{grabdesc}}}|none|| | |||
{{MovesetTable/Throws | {{MovesetTable/Throws | ||
|game={{{game|}}} | |game={{{game|}}} | ||
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|cthrowdmg={{{cthrowdmg}}} | |cthrowdmg={{{cthrowdmg}}} | ||
|cthrowdesc={{{cthrowdesc|}}} | |cthrowdesc={{{cthrowdesc|}}} | ||
}} | }}}} | ||
{{MovesetTable/Recoveries | {{MovesetTable/Recoveries | ||
|game={{{game|}}} | |game={{{game|}}} | ||
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|edgedmg={{{edgedmg}}} | |edgedmg={{{edgedmg}}} | ||
|edgedesc={{{edgedesc}}} | |edgedesc={{{edgedesc}}} | ||
|footstooledattackname={{{footstooledattackname}}} | |||
|footstooledattackdmg={{{footstooledattackdmg}}} | |||
|footstooledattackdesc={{{footstooledattackdesc|}}} | |||
|dodgeattackname={{{dodgeattackname}}} | |||
|dodgeattackdmg={{{dodgeattackdmg}}} | |||
|dodgeattackdesc={{{dodgeattackdesc|}}} | |||
}} | }} | ||
{{MovesetTable/Specials | {{MovesetTable/Specials | ||
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|fsdmg={{{fsdmg}}} | |fsdmg={{{fsdmg}}} | ||
|fsdesc={{{fsdesc}}} | |fsdesc={{{fsdesc}}} | ||
|tauntname={{{tauntname}}} | |||
|tauntdmg={{{tauntdmg}}} | |||
|tauntdesc={{{tauntdesc|}}} | |||
|utauntname={{{utauntname}}} | |||
|utauntdmg={{{utauntdmg}}} | |||
|utauntdesc={{{utauntdesc|}}} | |||
|stauntname={{{stauntname}}} | |||
|stauntdmg={{{stauntdmg}}} | |||
|stauntdesc={{{stauntdesc|}}} | |||
|dtauntname={{{dtauntname}}} | |||
|dtauntdmg={{{dtauntdmg}}} | |||
|dtauntdesc={{{dtauntdesc|}}} | |||
}} | }} | ||
|}<noinclude> | |}<noinclude> | ||
==Usage== | ==Usage== | ||
Basically, fill in the following fields: | Basically, fill in the following fields: | ||
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===Notes=== | ===Notes=== | ||
*Neutral | *Neutral attacks have a max count of 10; up-forward tilts have a max count of 4; f-tilts, n-airs, and f-airs have a max count of 3; u-tilts, d-tilts, f-smashes, and down-forward tilts have a max count of 2. This is number of ''separate parts'', not ''distinct hits''; if you only press the button once and one animation with all the hits comes out, the count is 1. | ||
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | *F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | ||
*Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | *Set <code>diagonaltilts=y</code> or <code>crouchattacks=y</code> for characters that have them. Currently, it's assumed that having one means you have them all. | ||
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**<code>zairdesc</code> - grab aerial | **<code>zairdesc</code> - grab aerial | ||
**<code>glidedesc</code> - glide attack | **<code>glidedesc</code> - glide attack | ||
**<code>footstooledattackdesc</code> - footstooled attack | |||
**<code>dodgeattackdesc</code> - dodge attack | |||
**<code>cthrowdesc</code> - command input throw | **<code>cthrowdesc</code> - command input throw | ||
**<code>cidesc</code> - command input | **<code>cidesc</code> - command input | ||
**<code>ci#desc</code> - command input # (max 3) | **<code>ci#desc</code> - command input # (max 3) | ||
**<code>tauntdesc</code> - taunt (also utaunt, staunt, and dtaunt) | |||
**Any other row can be hidden if its description is set to <code>none</code>. Intended only for cases where a character literally has no response to that input, not cases where one move is kind of part of another like Mega Man's f-tilt. | |||
***If the grab row is hidden, so are the pummel and throw rows. | |||
*For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | *For special moves whose name doesn't redirect to their page name (such as [[Bomb]]), set <code>xspage</code> (where the "x" matches the move's direction) to the target page. | ||
*For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. | *For SSB4's DLC characters, add <code>nocustoms=y</code>. This will set the game to "ssb4nc" in the specials subtable and thus disable customs display. |
edits