Super Smash Bros. Ultimate: Difference between revisions

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{{SSBU|Piranha Plant}} from the {{uv|Mario}} series touches new ground as the first mob character in ''Smash'', and as an early purchase bonus DLC character. It has been confirmed that five more unique newcomers will be added as DLC by February of 2020. With the exception of Piranha Plant, all of the DLC characters can be bought together as part of the [[Fighter Pass]]. {{uv|Persona}}'s {{SSBU|Joker}} is part of [[Challenger Pack]] 1, the [[Hero]] from {{uv|Dragon Quest}} is part of Challenger Pack 2, and Microsoft's [[Banjo & Kazooie]] is part of Challenger Pack 3. As of E3 2019, the other two fighters and their Challenger Packs are currently unknown.
{{SSBU|Piranha Plant}} from the {{uv|Mario}} series touches new ground as the first mob character in ''Smash'', and as an early purchase bonus DLC character. It has been confirmed that five more unique newcomers will be added as DLC by February of 2020. With the exception of Piranha Plant, all of the DLC characters can be bought together as part of the [[Fighter Pass]]. {{uv|Persona}}'s {{SSBU|Joker}} is part of [[Challenger Pack]] 1, the [[Hero]] from {{uv|Dragon Quest}} is part of Challenger Pack 2, and Microsoft's [[Banjo & Kazooie]] is part of Challenger Pack 3. As of E3 2019, the other two fighters and their Challenger Packs are currently unknown.


As was the case in ''[[Super Smash Bros. 4]]'', a further 18 "characters" exist as alternate costumes for other preexisting characters. Specifically, [[Alph]] as a [[palette swap]] of {{SSBU|Olimar}}; each of the seven [[Koopalings]] as palette swaps of {{SSBU|Bowser Jr.}}; {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}}, {{SSBU|Corrin}}, {{SSBU|Inkling}}, and {{SSBU|Pikachu}} each have opposite gendered variants as palette swaps; and Hero is represented by 4 protagonists across the Dragon Quest series, each one with two colors. However, these characters are not treated as separate characters ingame.  
As was the case in ''[[Super Smash Bros. 4]]'', a further 18 "characters" exist as alternate costumes for other preexisting characters. Specifically, [[Alph]] as a [[palette swap]] of {{SSBU|Olimar}}; each of the seven [[Koopalings]] as palette swaps of {{SSBU|Bowser Jr.}}; {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Robin}}, {{SSBU|Corrin}}, {{SSBU|Inkling}}, and {{SSBU|Pikachu}} each have opposite gendered variants as palette swaps; and the Hero has three other protagonists from across the series as palette swaps. However, these characters are not treated as separate characters ingame.  


Only the [[Original 8]] characters from the [[Super Smash Bros.|first game]] are available from the start. Like in ''Smash 4'', the {{SSBU|Mii Fighter}}s are also available from the start via customization, but are otherwise locked upon initial startup of the game. The rest of the cast must be unlocked; however, the unlocking process and conditions are much simpler than in past games. Fighters will challenge the player in ten minute intervals or by clearing {{SSBU|Classic Mode}} with a prerequisite character, and can also be unlocked by being rescued in World of Light.
Only the [[Original 8]] characters from the [[Super Smash Bros.|first game]] are available from the start. Like in ''Smash 4'', the {{SSBU|Mii Fighter}}s are also available from the start via customization, but are otherwise locked upon initial startup of the game. The rest of the cast must be unlocked; however, the unlocking process and conditions are much simpler than in past games. Fighters will challenge the player in ten minute intervals or by clearing {{SSBU|Classic Mode}} with a prerequisite character, and can also be unlocked by being rescued in World of Light.
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*This is the first ''Super Smash Bros.'' game to:
*This is the first ''Super Smash Bros.'' game to:
**Not be announced alongside new hardware since the original ''[[Super Smash Bros.]]''. ''[[Super Smash Bros. Melee]]'' was revealed alongside the final retail version of the Nintendo GameCube at E3 2001; ''[[Super Smash Bros. Brawl]]'' was announced alongside the Wii itself, then-codenamed Revolution at E3 2005; and ''[[Super Smash Bros. 4]]'' was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since ''Super Smash Bros. Melee'' that a ''Smash Bros.'' game is not announced years in advance, as ''Super Smash Bros. Brawl'' was announced in 2005 and revealed a year later, and ''Super Smash Bros. 4'' was announced in 2011 and revealed two years later.  
**Not be announced alongside new hardware since the original ''[[Super Smash Bros.]]''. ''[[Super Smash Bros. Melee]]'' was revealed alongside the final retail version of the Nintendo GameCube at E3 2001; ''[[Super Smash Bros. Brawl]]'' was announced alongside the Wii itself, then-codenamed Revolution at E3 2005; and ''[[Super Smash Bros. 4]]'' was announced alongside the Wii U at E3 2011. Moreover, unlike the latter two games, this is the first time since ''Super Smash Bros. Melee'' that a ''Smash Bros.'' game is not announced years in advance, as ''Super Smash Bros. Brawl'' was announced in 2005 and revealed a year later, and ''Super Smash Bros. 4'' was announced in 2011 and revealed two years later.  
**Not feature the involvement of [[Satoru Iwata]], as he passed away in July of 2015.
**Not feature the involvement of [[Satoru Iwata]], as he passed away on July 11, 2015.
**Be released in the same year it was announced since ''Melee''.
**Be released in the same year it was announced since ''Melee''.
**Have no veteran characters cut since ''Melee''.
**Have no veteran characters cut since ''Melee''.
**Have a simultaneous worldwide release.
**Have a simultaneous worldwide release.
**Have the [[announcer]]'s English voice actor unchanged, with Xander Mobus reprising his role from ''[[Super Smash Bros. 4]]''.
**Have the [[announcer]]'s English voice actor unchanged, with Xander Mobus reprising his role from ''[[Super Smash Bros. 4]]''.
***Reuse [[Master Hand]] and [[Crazy Hand]]'s voice from the previous game.
**Allow [[Master Hand (SSBU)|a boss]] to be playable without hacks.
**Allow Master Hand to be legitimately playable, via a brief gameplay sequence near the end of [[World of Light]]. In previous games, Master Hand was only playable via [[Name Entry glitch|glitches]] and/or hacks.
**Retain most sound effects, including the blast line KO sound effect, from the previous game.
**Have all of its veterans announced prior to launch and at the same time.
**Have all of its veterans announced prior to launch and at the same time.
**Have none of its newcomers as starter characters.
**Feature more newcomers who previously made non-playable appearances in the series than newcomers who haven't.
**Feature more unlockable characters than starter characters.
**Feature more unlockable characters than starter characters.
**Feature [[Castlevania (universe)|third-party]] [[Street Fighter (universe)|universes]] with more than one character.
**Feature [[Castlevania (universe)|third-party]] [[Street Fighter (universe)|universes]] with more than one character.
***Feature [[clone]]s from [[Richter (SSBU)|third-party]] [[Ken (SSBU)|universes]].
**Have more returning stages than new stages.
**Have more returning stages than new stages.
**Have no unlockable stages.
**Have no unlockable stages.
**Feature a [[Sonic (universe)|third-party universe]] with more than one stage in the same game.
**Feature [[Sonic (universe)|third-party]] [[Mega Man (universe)|universes]] with more than one Assist Trophy.
***Feature Assist Trophies from [[Bomberman (universe)|third]]-[[Virtua Fighter (universe)|party]] [[Monster Hunter (universe)|universes]] without playable characters.
***Feature Assist Trophies from [[Bomberman (universe)|third]]-[[Virtua Fighter (universe)|party]] [[Monster Hunter (universe)|universes]] without playable characters.
***Feature third-party Assist Trophies who are protagonists in their series, as all previous ones have been antagonists.
**Have an Assist Trophy character originating from an [[Shovel Knight (universe)|indie game]].
**Have a lyricized [[Lifelight|theme song]] in both English and Japanese.
**Have a lyricized [[Lifelight|theme song]] in both English and Japanese.
**Have the characters and stages ordered on their respective select screens by the order they were added into the series (with the exception of Mii Fighters and Echo Fighters) instead of being placed next to the characters from the same universe.
**Feature fewer total newcomers (including [[DLC]]) than its [[Super Smash Bros. 4|predecessor]].
**Have all characters share the same amount of [[alternate costumes]].
**Have all characters share the same amount of [[alternate costumes]].
**Have no new stages from the {{uv|Pokémon}} or {{uv|Kirby}} universes.
**Introduce more new third-party universes with playable characters than first-party universes.
***This applies to {{uv|Donkey Kong}}, {{uv|Metroid}}, {{uv|Yoshi}} and {{uv|Star Fox}} if both versions of ''[[Super Smash Bros. 4]]'' are counted as the same game.
**Introduce more playable third-party universes than first-party universes.
***As well as the first to introduce less than two third-party universes in the base game since third-party universes debuted in the series.
**Have the English [[announcer]] voice a playable character, [[Joker]] (not counting the Name Entry Glitch, nor Master Hand).
**Not introduce a character that has a move that can [[absorb]].
**Feature the exact same set of [[starter character]]s as another game (the original ''[[Super Smash Bros.]]'').
**Feature a universe owned by a current rival to Nintendo ({{uv|Banjo-Kazooie}}, owned by [[Microsoft]]).
**Feature a universe owned by a current rival to Nintendo ({{uv|Banjo-Kazooie}}, owned by [[Microsoft]]).
***As Rare is located in the United Kingdom and Microsoft is located in the United States, this also makes ''Ultimate'' the first game in the series to contain a major universe which is not created nor owned by a Japanese company.
***As Rare is located in the United Kingdom and Microsoft is located in the United States, this also makes ''Ultimate'' the first game in the series to contain a major universe which is not created nor owned by a Japanese company.
*Because of the size of the USK icon on the game's box art, [[:File:Smash Bros Ultimate German Boxart.jpg|the German version]] has a slightly different variation of said box art: [[Pikachu]] is moved upwards, [[Yoshi]] is completely missing, and the logo is off-centered.
*Because of the size of the USK icon on the game's box art, [[:File:Smash Bros Ultimate German Boxart.jpg|the German version]] has a slightly different variation of said box art: [[Pikachu]] is moved upwards, [[Yoshi]] is completely missing, and the logo is off-centered.
*The ''Ultimate'' logo features the same curved line under the game title as ''Super Smash Bros. 4'', though it is no longer hidden behind the series name.
*''Ultimate''{{'}}s release date falls one day after the late Satoru Iwata's birthday, December 6 (which was also the release date of {{forwiiu}} in Japan).
*''Ultimate''{{'}}s release date falls one day after the late Satoru Iwata's birthday, December 6 (which was also the release date of {{forwiiu}} in Japan).
*This is the third ''Super Smash Bros.'' game to feature hand-drawn artwork on the box art, with the first being the original ''Super Smash Bros.'' and the second being ''Super Smash Bros. Brawl''.
*This is the third ''Super Smash Bros.'' game to feature hand-drawn artwork on the box art, with the first being the original ''Super Smash Bros.'' and the second being ''Super Smash Bros. Brawl''.
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**New character-based universes introduced, with only two: ({{uv|Splatoon}} and {{uv|Castlevania}}), beating ''Melee''{{'}}s three with ({{uv|Ice Climber}}, {{uv|Fire Emblem}}, and {{uv|Game & Watch}}).  
**New character-based universes introduced, with only two: ({{uv|Splatoon}} and {{uv|Castlevania}}), beating ''Melee''{{'}}s three with ({{uv|Ice Climber}}, {{uv|Fire Emblem}}, and {{uv|Game & Watch}}).  
***Counting DLC, though, ''Ultimate'' introduces the third-highest amount of newcomers at 17 (beaten out by ''Smash 4''{{'}}s 21 and ''Brawl''{{'}}s 18), the second lowest amount of new stages at 12 and is currently ahead of ''Melee'' in terms of new character-based universes introduced by 3 (with {{uv|Persona}}, {{uv|Dragon Quest}}, and {{uv|Banjo-Kazooie}} being added as DLC).
***Counting DLC, though, ''Ultimate'' introduces the third-highest amount of newcomers at 17 (beaten out by ''Smash 4''{{'}}s 21 and ''Brawl''{{'}}s 18), the second lowest amount of new stages at 12 and is currently ahead of ''Melee'' in terms of new character-based universes introduced by 3 (with {{uv|Persona}}, {{uv|Dragon Quest}}, and {{uv|Banjo-Kazooie}} being added as DLC).
*Ignoring previous titles released through Nintendo Switch Online, this game marks the only appearances of [[King K. Rool]], [[Zero Suit Samus]], [[Ridley]], [[Dark Samus]], [[Greninja]], [[Incineroar]], [[Ness]], [[Lucas]], the [[Ice Climbers]], [[Roy]], [[Ike]], [[Pit]], [[Palutena]], [[Dark Pit]], [[Olimar]], [[R.O.B.]], [[Wii Fit Trainer]], [[Little Mac]], [[Duck Hunt]], [[Richter]], and [[Banjo and Kazooie]] on the Nintendo Switch as of 2019.
**It also marks the first, but not the last appearances of [[Samus]], [[Pichu]], [[Joker]], and [[Hero]] on the Nintendo Switch.
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.
*This game marks the 100th performance credit of {{s|mariowiki|Charles Martinet}} as the voice of [[Mario]], a landmark for which he received a Guinness World Record for the most video game voice-over performances of a single character.


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