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Sora (SSBU)/Forward tilt/Hit 2

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Hitbox visualization showing Sora's second forward tilt.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 0.0 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames
1 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 4.2 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames
2 0 0 3.6% 0   Standard 50 12 0   3.6 haver -0.6 9.2 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames
3 0 0 3.6% 0   Standard 25 15 0   3.6 haver -0.6 0.0 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames
4 0 0 3.6% 0   Standard 23 15 0   3.6 haver -0.6 4.2 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames
5 0 0 3.6% 0   Standard 24 22 0   3.6 haver -0.6 9.2 -1.2 0.3× 1.0× 0%               Sora Stab   All All             +10 frames

TimingEdit

The move can transition into the third hit of the forward tilt by either holding the attack button or pressing it again within the continuability window.

Hitboxes 7-10
Continuability window 11-40
Continuation point 17
Interruptible 36
Animation length 45
                                                                                         
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible