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==Throw Data== | ==Throw Data== | ||
The amount of frames the opponent is immobilized by the throw before they can use a getup option is equal to <code>3 + p/17</code>, with a minimum of 3 frames and a maximum of 13, where '''p''' is the opponent's percent after damage from the throw (including the [[1v1 multiplier]]). As a result, the immobility duration starts increasing with 17% post-throw damage, and caps at 170%. | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow |