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Shulk (SSBU)/Neutral attack/Hit 2

Hitbox visualization showing Shulk's second jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack's second hit has more range below Shulk (Y2-offset: none → 9.2 (middle hitbox), none → 9.5 (foot hitbox)).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 40 10 0   3.0 top 0.0 9.0 3.5 1.0× 1.0× 0%               Punch   All All             +5 frames
1 0 0 1.5% 0   Forward 40 10 0   3.2 top 0.0 10.0 to 9.2 7.0 1.0× 1.0× 0%               Punch   All All             +5 frames
2 0 0 1.5% 0   Forward 35 10 0   3.4 top 0.0 11.0 to 9.5 10.5 1.0× 1.0× 0%               Punch   All All             +5 frames

TimingEdit

Hitboxes 5
Continuability window 13-30
Interruptible 34
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible