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Hitbox visualization showing Sheik's up tilt.
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Overview

A two-hit axe kick. Very versatile as a combo starter, combo filler, anti-air, and pressure tool, with exceptionally low recovery (a single frame if interrupted with another action) that makes it her safest grounded move on shield. The fairly tall first hitbox of the move serves as a solid anti-air at low to mid percent, and will usually combo into the second hit, a very effective launcher that will often combo into a grab or a forward tilt. At higher percents, the first hit will usually combo into her aerials against non-floaties. Due to its short horizontal range, it is less effective as a poking and walling option than forward tilt and down tilt, but works well as a fast and rewarding move in close range scrambles.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 8% 0   10 120 0 3.659922 12 0.0 0.0 0.0             Kick
1 0 8% 0   10 120 0 5.4684 13 2.81232 0.0 0.0             Kick
Hit 2
0 0 4% 0   10 140 0 3.1248 12 0.50778 0.0 0.0             Kick
1 0 4% 0   10 140 0 4.6872 13 2.7342 0.0 0.0             Kick

Timing

Hit 1 5-10
Hit 2 19-24
Interruptible 26
Animation length 33
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible