Samus (SSB4)/Up throw

< Samus (SSB4)
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Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 90 80 70 0 Yes

Collateral

Hitbox loops five times.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0   10 100 0 4.0 26 0.0 0.0 0.0 0.0x 1.0x 0%               Shock