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Rosalina & Luma (SSB4)/Forward aerial
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Rosalina & Luma (SSB4)
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Hitbox visualization showing Rosalina's forward aerial.
Hitbox visualization showing Luma's forward aerial.
Contents
1
Overview
2
Update history
3
Hitboxes
3.1
Rosalina
3.2
Luma
4
Timing
4.1
Rosalina
4.2
Landing lag
4.3
Luma
Overview
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Update history
1.0.4
/
1.0.1
Rosalina loop hits base knockback (20/35 → 55).
Rosalina final hit base knockback (60 → 50).
Hitboxes
Rosalina
Looping hit rehits every 5 frames.
ID
Part
Rehit rate
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
H×
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Hit bits
Blockable
Reflectable
Absorbable
Piercing
Heedless
No GFX
Flinchless
Stretch
Looping hit
0
0
5
1%
0
Forwards
55
100
0
5.3
6
6.0
0.0
0.0
0.5x
1.0x
0%
Magic zap
63
—
1
0
5
1%
0
Forwards
55
100
0
4.2
6
0.0
0.0
0.0
0.5x
1.0x
0%
Magic zap
63
—
Final hit
0
0
0
4%
0
Forwards
50
138
0
7.0
6
6.0
0.0
0.0
1.0x
1.0x
0%
Magic zap
63
—
Luma
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
H×
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
0
0
5%
0
30
150
0
4.0
2002
5.0
0.0
0.0
1.0x
0.3x
0%
Kick
Timing
Rosalina
Initial autocancel
1-3
Looping hits
11-25
Final hit
27-28
Ending autocancel
67-
Interruptible
77
Animation length
87
Landing lag
Animation length
20
Luma
Hitbox
11-14
Interruptible
58
Animation length
71
Legend (1 square = 1
frame
)
Lag time
Hitbox
Autocancel
Interruptible
Rosalina & Luma's moveset
Neutral attack
(
1
·
2
·
3
·
inf
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
(
def
·
c1
·
c2
)
·
Side special
(
def
·
c1
·
c2
)
·
Up special
(
def
·
c1
·
c2
)
·
Down special
(
def
·
c1
·
c2
)
·
Final Smash
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