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Robin (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing Robin's rapid jab.
Hitbox visualization showing Robin's rapid jab finisher.

OverviewEdit

Update HistoryEdit

  9.0.0

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.9% 0   Forward 11 10 0   8.0 top 0.0 9.0 12.0 to 8.0 0.4× 0.6× 0%               Slash   All All             +2 frames
Rapid jab finisher
0 0 0 2.0% 0   Forward 80 186 0   5.0 top 0.0 13.0 to 6.5 9.0 3.0× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 80 186 0   5.0 top 0.0 13.0 to 6.5 17.0 3.0× 1.0× 0%               Slash   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

The move uses one durability point from Robin's Wind tome upon initiation, then one point for every 60 frames the rapid jab's animation plays, including its finisher (but discounting hitlag). As a result, it always uses a minimum of 2 Wind durability points, out of 10 total.

Loop points 8-9, 38-39
Rapid jab 11, 14, 17, 20, 23, 26, 29, 32, 35, 38
Finisher 5-6
Interruptible 48
Animation length 47
                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible