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Robin (SSBU)/Neutral attack/Hit 1

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Hitbox visualization showing Robin's first jab.
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Overview

Hitboxes

The scripts only specify a hitstun modifier for the ID 2 hitbox, but it applies to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 25 25 0   1.8 top 0.0 8.0 8.0 to 6.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.8 top 0.0 8.0 11.0 to 6.0 1.5× 1.0× 0%               Slash   All All            
2 0 0 2.0% 0   Forward 20 15 0   1.8 top 0.0 8.0 14.0 to 6.0 1.5× 1.0× 0%               Slash   Fighter only All             +2 frames
3 0 0 2.0% 0   Forward 20 15 0   1.8 top 0.0 8.0 14.0 to 6.0 1.5× 1.0× 0%               Slash   All All            
4 0 0 2.0% 0   Forward 25 25 0   3.0 sword 2.0 0.0 -2.5 1.5× 1.0× 0%               Slash   All All            
5 0 0 2.0% 0   Forward 25 25 0   3.5 sword 3.0 4.0 -3.0 1.5× 1.0× 0%               Slash   All All            

Timing

Hitboxes 4-5
Continuability Held on hit or tapped 9-30
Held without hitting 17
Interruptible 32
Animation length 40
                                                                               
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible