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Robin (SSBU)/Down smash

< Robin (SSBU)
Revision as of 12:45, July 27, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Robin's down smash with the Levin Sword.
Hitbox visualization showing Robin's down smash with the Bronze Sword.
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Overview

Update History

  6.0.0

  •   Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.

Hitboxes

Levin Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 15.0% 0   Standard 50 95 0   4.5 top 0.0 16.0 to 2.0 12.0 1.0× 1.0× 0%               Electric   All All            
Sparks (earliest)
2 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (early)
2 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 14.5 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 -6.5 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (mid)
2 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 19.0 to 10.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 12.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 -11.0 to -2.0 1.0× 1.0× 0%               Electric   All All            
Sparks (late)
2 0 0 10.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 19.0 to 14.5 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 -11.0 to -6.5 1.0× 1.0× 0%               Electric   All All            
Sparks (latest)
2 0 0 10.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 19.0 1.0× 1.0× 0%               Electric   All All            
3 0 0 10.0% 0   Standard 50 100 0   4.6 top 0.0 3.5 -11.0 1.0× 1.0× 0%               Electric   All All            

Bronze Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0   Standard 50 95 0   3.0 top 0.0 13.0 to 2.0 5.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 8.0% 0   Standard 50 95 0   3.0 top 0.0 16.0 to 2.0 10.0 1.0× 1.0× 0%               Slash   All All            

Timing

Levin Sword

Charges between 3-4
Clean hit 16-17
Sparks 19, 20, 21-22, 23, 24-28
Interruptible 57
Animation length 73
                                                                                                                                                 

Bronze Sword

Charges between 3-4
Hitboxes 16-17
Interruptible 57
Animation length 73
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible