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Hitbox visualization showing Robin's back aerial with the Levin Sword.
Hitbox visualization showing Robin's back aerial with the Bronze Sword.
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Overview

Hitboxes

Levin Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0   Backward 40 93 0   5.0 sword 0.0 7.0 -1.0 1.0× 1.0× 0%               Electric   All All            
1 0 0 15.0% 0   Backward 40 93 0   5.0 sword 0.0 2.0 -1.0 1.0× 1.0× 0%               Electric   All All            
2 0 0 15.0% 0   Backward 40 93 0   4.0 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Electric   All All            
Late hit
0 0 0 5.0% 0   Backward 45 80 0   3.0 sword -1.0 8.0 to 2.0 -1.0 1.0× 1.0× 0%               Electric   All All            

Bronze Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Backward 40 93 0   2.5 sword 0.0 6.5 -1.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Backward 40 93 0   2.5 sword 0.0 2.0 -1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.0% 0   Backward 40 93 0   2.5 armr -1.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            

Timing

Levin Sword

If the Levin Sword runs out of durability after the attack, Robin throws it away on frame 27, using X and Y offsets [-8, 14] for its release point. If he lands before then, he throws it after landing lag instead.

Clean hit 9-10
Late hit 11-16
Levin Sword disposal 27
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Bronze Sword

Hitboxes 9-10
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 12
Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible