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R.O.B. (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing R.O.B.'s first jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 1 connects into neutral attack 2 more reliably.

  4.0.0

  •   Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.

HitboxesEdit

The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0   Forward 18 15 0   2.5 top 0.0 10.0 6.5 1.0× 1.0× 0%               Kick   All All             +5 frames
1 0 0 3.0% 0   Forward 18 15 0   2.5 top 0.0 9.0 10.2 1.0× 1.0× 0%               Kick   All All             +5 frames
2 0 0 3.0% 0   Forward 23 15 0   2.8 top 0.0 8.4 14.2 1.0× 1.0× 0%               Kick   Fighter only All            
3 0 0 3.0% 0   Forward 18 15 0   2.8 top 0.0 8.4 14.2 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 3-4
Continuability window 11-30
Consecutive jab frame 14
Interruptible 21
Animation length 24
                                                           
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible