Pokémon Stadium: Difference between revisions

→‎Origin: adding this because this seem to be the inspiration for the regular form
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(→‎Origin: adding this because this seem to be the inspiration for the regular form)
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<gallery>
<gallery>
Indigo Plateau Conference Grass Field.png| The Grass Field in the ''anime''.
Indigo Plateau Conference Rock Field.png|The Rock Field in the ''anime''.  
Indigo Plateau Conference Rock Field.png|The Rock Field in the ''anime''.  
</gallery>
</gallery>
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*When a player opens up the menu in Training Mode, the jumbotron will follow the game camera's zoom in on their character.
*When a player opens up the menu in Training Mode, the jumbotron will follow the game camera's zoom in on their character.
*This is the only ''Pokémon'' stage to not feature any [[List of Pokémon|Pokémon]] in any capacity.
*This is the only ''Pokémon'' stage to not feature any [[List of Pokémon|Pokémon]] in any capacity.
**However, many Pokémon including [[Venusaur]] were originally planned to appear on the stage before this idea was scrapped, and Venusaur was instead a [[Poké Ball]] Pokémon in ''Melee''.
[[File:Jumbotron invert PS1 SSBU.png|thumb|The jumbotron image displaying incorrectly.]]
[[File:Jumbotron invert PS1 SSBU.png|thumb|The jumbotron image displaying incorrectly.]]
*In ''Ultimate'', if the jumbotron focuses on a character and the game is paused, the jumbotron will try to remain focused on that character if the pause camera is moved around.
*In ''Ultimate'', if the jumbotron focuses on a character and the game is paused, the jumbotron will try to remain focused on that character if the pause camera is moved around.
**If the pause camera is angled such that the "back" of it is towards the focused character and the camera is zoomed in, the jumbotron's image will be rotated 180 degrees and some of the pixels will be stretched to the edge of the screen. This also occurs on Pokémon Stadium 2.
**If the pause camera is angled such that the "back" of it is towards the focused character and the camera is zoomed in, the jumbotron's image will be rotated 180 degrees and some of the pixels will be stretched to the edge of the screen. This also occurs on Pokémon Stadium 2.
*[[Venusaur]], along with other Pokémon, were originally planned to appear on the stage. However, this idea was scrapped, and Venusaur was instead a [[Poké Ball]] Pokémon in ''Melee''. Background Pokémon would later be present on Pokémon Stadium 2.
*In ''Brawl'', if {{SSBB|Zero Suit Samus}} is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in [[Pokémon Stadium 2]] and [[PictoChat]].
*If {{SSBB|Zero Suit Samus}} is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in [[Pokémon Stadium 2]] and [[PictoChat]].
*This is the only [[past stage]] in ''Brawl'' to have three music tracks.
*This is the only [[past stage]] in ''Brawl'' to have three music tracks.
*In ''Brawl'' whenever either this stage or [[Pokémon Stadium 2]] is featured in an [[event match]], the jumbotron will not display "SUCCESS" when clearing the event, but will display "FAILURE" if the event end in a failure. This was fixed for both stages in the PAL version.
*In ''Brawl'' whenever either this stage or [[Pokémon Stadium 2]] is featured in an [[event match]], the jumbotron will not display "SUCCESS" when clearing the event, but will display "FAILURE" if the event end in a failure. This was fixed for both stages in the PAL version.
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