Pikachu (SSB): Difference between revisions

310 bytes added ,  10 months ago
Improved move descriptions of bair, uair, fthrow, and edge attack for competitive play.
m (→‎In competitive play: We don't denote a ranking anymore like that, these are historical lists, not active best players lists, and anything about rankings should be integrated into the blurbs. Also putting the cleanup tag back on, as these blurbs are extremely basic. Finally, I removed the players who never top 8'd a major, how you can be a historically significant Smash 64 Pikachu without a single major top 8?)
(Improved move descriptions of bair, uair, fthrow, and edge attack for competitive play.)
Line 122: Line 122:
|bairname= 
|bairname= 
|bairdmg=16% (clean), 14% (late)
|bairdmg=16% (clean), 14% (late)
|bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial). A solid combo ender.
|bairdesc=Pikachu kicks backwards, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial), making it useful as both for beating other aerials and as a finisher.
|uairname= 
|uairname= 
|uairdmg=10%
|uairdmg=10%
|uairdesc=A flipping upwards tail swing. It has weak horizontal knockback although it is very fast and it has long disjointed range. Can easily combo at mid percents.  
|uairdesc=Pikachu flips forward while swinging its tail around it. Its tail hitbox begins on frame 3 and completes an arc of over 180 degrees with a massive disjointed hitbox and no hurtbox. Considered one of the strongest anti-airs in the game, it's also useful as a defensive tool, combo starter, and spacing option. Combos easily into itself at mid percents, often leading to a bair or nair.
|dairname= 
|dairname= 
|dairdmg=13%, 14% (PAL)
|dairdmg=13%, 14% (PAL)
Line 133: Line 133:
|fthrowname= 
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Pikachu grabs the foe, flips and releases them. It is fairly standard for a forward throw although it has low ending lag.
|fthrowdesc=Pikachu grabs the foe, flips and releases them. Combos into usmash or another grab at low percents against most of the cast, making it a powerful combo starter.
|bthrowname= 
|bthrowname= 
|bthrowdmg=18%
|bthrowdmg=18%
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future ''Smash Bros.'' iterations, but a much weaker variant. Has low ending lag and incredible knockback, being one of the strongest back throws in the game.
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. A much weaker variant of this throw would become its forward throw in future ''Smash Bros.'' iterations. Has low ending lag and incredible knockback, being one of the strongest back throws in the game.
|floorbname=
|floorbname=
|floorbdmg=6%
|floorbdmg=6%
Line 145: Line 145:
|edgefname= 
|edgefname= 
|edgefdmg=6%
|edgefdmg=6%
|edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse.
|edgefdesc=Has a large hitbox and hits opponents away from the stage, making it effective as an edgeguarding tool while holding the ledge.
|edgesname= 
|edgesname= 
|edgesdmg=6%
|edgesdmg=6%
49

edits