Hitbox visualization showing Palutena's up tilt.

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update historyEdit

  1.0.4/  1.0.0

  •   Ending lag (FAF 75 → 68).

  1.0.8

  •   Loop hits damage (1% → 1.2%).
  •   The hitboxes are now static, as opposed to being attached to Palutena's staff. This makes the move connect more reliably as well as giving it more consistent range.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Looping hit
0 0 5 1.2% 1   Standard 0 100 20 3.0 0 0.0 16.0 4.0 0.3x 1.0x 0%               Kick   63              
1 0 5 1.2% 1   Standard 0 100 30 2.0 0 0.0 18.0 10.5 0.3x 1.0x 0%               Kick   63               0.0 18.0 -5.0
2 0 5 1.2% 1   Standard 0 100 50 2.0 0.0 0.0 13.0 10.5 0.3x 1.0x 0%               Kick   63               0.0 13.0 -5.0
Final hit
0 0 0 2.5% 1   Standard 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0%               Kick   63               0.0 19.0 -5.0
1 0 0 1.5% 1   Standard 60 195 0 3.0 0 0.0 19.0 10.5 1.0x 2.0x 0%               Kick   63               0.0 13.0 -5.0

TimingEdit

Looping hits 10-38
Final hit 40-41
Interruptible 68
Animation length 74
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible