Hitbox visualization showing Palutena's up aerial.
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OverviewEdit

Palutena twirls while rising her staff at head level while her halo shines, and magic particles come out of her staff. The magic particles hurt opponents and trap them for the move's duration. It is commonly used at low percentages to combo into or from other moves, like her down throw or neutral aerial. As it pulls opponents when fast-falling, it is possible for it to combo into another move at low percentages despite its ending lag, though it can be avoided by a vigilant opponent. This is also her second strongest aerial, and it is a KO confirm after a down throw depending on the foe's percentage, the throw's staleness, rage and DI. On the other hand, it is better used on fast-falling opponents for juggling them, though this limits her KO options.

This move cannot autocancel, and its landing lag animation will play even after the move ends. As such it is recommended to use another move when landing to avoid taking landing lag.

Interestingly enough, despite having magic as a type and sound effect, it uses the normal effect.

HitboxesEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Loop hit
0 0 5 1% 0   Backwards 0 100 40 4.0 0 0.0 20.0 6.0 0.7x 0.8x 0%               Magic   63               0.0 20.0 -6.0
1 0 5 1% 0   Backwards 0 100 20 4.0 0 0.0 22.8 0.0 0.7x 0.8x 0%               Magic   63              
2 0 5 1% 0   Backwards 0 100 20 3.0 0 0.0 18.0 4.0 0.7x 0.8x 0%               Magic   63               0.0 22.0 9.0
3 0 5 1% 0   Backwards 0 100 20 3.0 0 0.0 18.0 -4.0 0.7x 0.8x 0%               Magic   63               0.0 22.0 -9.0
Last hit
0 0 0 5% 0   Backwards 50 152 0 6.0 0 0.0 23.0 0.0 1.0x 1.5x 0%               Magic   63              
1 0 0 5% 0   Backwards 50 152 0 4.0 0 0.0 18.0 4.0 1.0x 1.5x 0%               Magic   63               0.0 23.0 12.0
1 0 0 5% 0   Backwards 50 152 0 4.0 0 0.0 18.0 -4.0 1.0x 1.5x 0%               Magic   63               0.0 23.0 -12.0

TimingEdit

AttackEdit

Initial autocancel 1-2
Looping hits 8-23
Final hit 25-26
Ending autocancel 64
Interruptible 52
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lagEdit

Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible