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Pac-Man (SSB4)/Down tilt: Difference between revisions

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==Overview==
==Overview==
 
Pac-Man transforms into his wedge form and chomps in front of himself at a slightly downward angle. The chomp moves Pac-Man forward a short distance, and the move can be used in quick succession due to its interruptibility. At lower percents, the move can be used to set up for a [[lock]].
Pac-Man transforms into his wedge form and chomps in front of him at a slightly downward angle. The chomp moves Pac-Man forward a short distance, and the move can be used in quick succession due to its interruptibility. At lower percents, the move can be used to set up for a [[lock]].  


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|7-9
|7-9
|-
|-
!IASA
!Interruptible
|29
|29
|-
|-
!Animation length
!Animation length
|?
|53
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 00:13, April 13, 2022

Hitbox visualization showing Pac-Man's down tilt.
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OverviewEdit

Pac-Man transforms into his wedge form and chomps in front of himself at a slightly downward angle. The chomp moves Pac-Man forward a short distance, and the move can be used in quick succession due to its interruptibility. At lower percents, the move can be used to set up for a lock.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 6% 0   50 80 0 4.0 0 0.0 3.6 5.5 1.0x 1.0x 25%               Punch  

TimingEdit

Hitboxes 7-9
Interruptible 29
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible