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Ness (SSBU)/Up special

< Ness (SSBU)
Revision as of 07:19, July 23, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see PK Thunder.
Hitbox visualization showing Ness's up special, PK Thunder, when he hits himself.


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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Projectile head
0 0 0 11.0% 0   Standard 70 55 0   4.4 top 0.0 0.0 0.0 0.5× 1.0× 0%               Electric   All All             48
Projectile tail
1 1 0 1.0% 0   Standard 20 60 0   2.3 top 0.0 0.0 0.0 0.0× 1.0× 0%               Electric   All All             48
PK Thunder 2 (clean)
0 0 0 25.0% 0   Standard 83 80 0   7.0 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All             0
PK Thunder 2 (late)
0 0 0 21.0% 0   Standard 45 70 0   4.8 rot 0.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All             0

Timing

PK Thunder 2

Clean hit 1-10
Late hit 11-32
Intangible (full body) 1-9
Intangible (head) 10-32
Animation length 92
Hitbox                                                                                                                                                                                         
Full                                                                                                                                                                                         
Head                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible