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Ness (SSB4)/Forward aerial

Hitbox visualization showing Ness's forward aerial.
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OverviewEdit

The move is a multi hit and can be used as a combo move after a down throw at low percentages and can easily combo into itself. It is also a good edgeguard for characters with a weak horizontal recovery.

HitboxesEdit

Looping hit rehits every 4 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1% 1   16 60 0 5.0 0 0.0 4.8 10.0 0.8x 1.0x 0%               Magic zap  
1 0 1% 1   16 60 0 1.5 0 0.0 3.8 6.0 0.8x 1.0x 0%               Magic zap  
Final hit
0 0 4% 1   32 150 0 8.0 0 0.0 4.8 9.6 1.0x 1.5x 0%               Magic zap  

TimingEdit

AttackEdit

Initial autocancel 1-7
Looping hits 8-18
Final hit 20
Ending autocancel 33-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible