Mr. Game & Watch (SSBU)/Neutral special: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 4: Line 4:
[[File:MrGame&WatchNSpecialFoodSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's neutral special, Chef. Specifically, the food.]]
[[File:MrGame&WatchNSpecialFoodSSBU.png|thumb|350px|Hitbox visualization showing Mr. Game & Watch's neutral special, Chef. Specifically, the food.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
Line 73: Line 74:


==Timing==
==Timing==
===Attack===
Pressing the special move button during frames 21-35 causes the move to loop back to frame 4, allowing it to be used in rapid succession. If the button is simply held throughout, it loops back on frame 36 instead. After 5 loops, either holding the button or pressing it at least 3 times allows the move to loop back on frame 54.
 
The food loses its hitbox earlier if it hits the ground.
 
{|class="wikitable"
{|class="wikitable"
!Projectile generated
!Loop start
|18
|4
|-
!Food
|18-97
|-
|-
!Hitboxes
!Pan hitboxes
|18-20
|18-20
|-
|-
!Earliest continuable
!Loop window
|22
|21-36
|-
!Final loop frame
|54
|-
|-
!Interruptible
!Interruptible
Line 92: Line 102:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxPropE}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=33|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
!Food {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=80}}
|-
!G&W {{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=14|s=LagLoopE|e=LagPropS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxPropE|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=33|s=LagLoopE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=2}}{{FrameStrip|t=Blank|c=41}}
|-
!Loop window {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=61}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|loop=y|prop=y|interruptible=y}}
 
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{buff|The move has a shorter animation (56 frames → 54), instead possessing no interruptibility frames, allowing Kirby to [[fast fall]], grab ledges, and activate a held [[Assist Trophy]] earlier after using it.}}
 
==Parameters==
===Move===
{|class="wikitable"
!Loop start frame
|4
|-
!Maximum loops
|5
|-
!Minimum button presses for final loop
|3
|}
 
===Food===
{|class="wikitable"
!Lifetime
|80 frames
|-
!Speed multiplier when bouncing off wall
|0.5
|-
!Flickering period after total lifetime or touching ground
|30 frames
|-
!Horizontal speed multiplier by stick input
|1.8 (forward)<br>0.3 (back)
|-
!Vertical speed multiplier by stick input
|0.7 (forward)<br>1.3 (back)
|}
 
====Trajectories====
In addition to four possible food types, there are five possible trajectories for each food piece; both attributes are random and picked independently from each other. Each trajectory can be altered by tilting the control stick horizontally, using the general modifiers previously listed.
 
{|class="wikitable"
!Attribute!!Type 1!!Type 2!!Type 3!!Type 4!!Type 5
|-
!Initial horizontal speed
|0.6||0.6||0.5||0.5||0.5
|-
!Initial vertical speed
|0.85||0.95||0.85||0.95||1.05
|-
!Gravity
|colspan=5|<center>0.04</center>
|-
!Falling speed
|colspan=5|<center>2.5</center>
|-
!Rotation speed
|10°||31°||8°||42°||12°
|}
 
==Trivia==
*The food hitbox has a 10% trip chance that can never actually happen, due to its largely vertical launch angle.


{{MvSubNavMrGame&Watch|g=SSBU}}
{{MvSubNavMrGame&Watch|g=SSBU}}
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Mr. Game & Watch (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]