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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:MrG&WUpAir.gif|thumb|270px|Hitbox visualization showing Mr. Game & Watch's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | |||
Mr. Game & Watch uses the horn from ''Spitball Sparky'' to blow two puffs of air. The move is famous for its enormous [[windbox]]es, useful for pushing airborne opponents to disrupt their landing or allies to help them escape. While a decent kill move if both hits connect, The damaging hitboxes are unreliable, as the first hit may not link into the second. | |||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | |||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
Line 162: | Line 165: | ||
|} | |} | ||
==Timing== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hit 1 | |||
|6-12 | |||
|- | |||
!Hit 2 | |||
|20-22 | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=7}}{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=17}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=34}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|12 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavMrGame&Watch|g=SSB4}} | {{MvSubNavMrGame&Watch|g=SSB4}} | ||
[[Category:Mr. Game & Watch (SSB4)]] | |||
[[Category:Up aerials (SSB4)]] |
Latest revision as of 16:31, November 2, 2020
OverviewEdit
Mr. Game & Watch uses the horn from Spitball Sparky to blow two puffs of air. The move is famous for its enormous windboxes, useful for pushing airborne opponents to disrupt their landing or allies to help them escape. While a decent kill move if both hits connect, The damaging hitboxes are unreliable, as the first hit may not link into the second.
HitboxesEdit
TimingEdit
Initial autocancel | 1-5 |
---|---|
Hit 1 | 6-12 |
Hit 2 | 20-22 |
Animation length | 39 |
Landing lagEdit
Animation length | 12 |
---|
Lag time |
Hitbox |
Autocancel |
|