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Mewtwo (SSB4)/Forward throw

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Hitbox visualization showing Mewtwo's forward throw.

Overview

Mewtwo lifts the opponent up then shoots multiple shadow balls at them. It deals the most damage out of any forward throw in the game, but only if all shadow balls connect, as once the first one hits, the opponent can DI the rest to minimize damage and knockback, making it less useful at higher percents if the opponent knows to DI it. It was very weak kill power overall and is not used very much, alongside his down throw, although the high damage gives it use at early percents, as none of his throws can combo, and the shadow balls can easily connect at lower percentages.

Update History

  1.1.0

  •   Forward throw deals 2.5% more damage: 10.5% → 13%.

Throw and Hitbox data

Throw

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 3%   Forwards 0 100 30 0 None       None
1 3%   Forwards 40 100 0 0 None       None

Shadow Balls

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 16 2% 0   Forwards 50 100 0 8.0 0 0.0 0.0 0.0 1.0x 1.0x 0%               Burn   63              

Timing

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 17.46 17.75 17.79 17.89 17.99 18.04 18.08 18.13 18.23 18.28 18.47 18.52 18.57 18.66 18.71 18.76 18.81 18.86 18.9 18.95 19 19.1 19.14 19.19 19.29 19.34 19.39 19.63 19.77 19.92 20.06 20.45
Shadow Ball shot 1 30.26 30.77 30.86 31.03 31.2 31.28 31.37 31.46 31.63 31.71 32.06 32.14 32.23 32.4 32.49 32.57 32.66 32.74 32.83 32.91 33 33.17 33.26 33.34 33.51 33.6 33.69 34.12 34.37 34.63 34.89 35.57
Shadow Ball shot 2 36.65 37.28 37.39 37.6 37.8 37.91 38.01 38.12 38.33 38.43 38.85 38.95 39.06 39.27 39.37 39.48 39.58 39.69 39.79 39.9 40 40.21 40.31 40.42 40.63 40.73 40.84 41.36 41.67 41.99 42.3 43.14
Shadow Ball shot 3 43.05 43.79 43.92 44.16 44.41 44.53 44.66 44.78 45.03 45.15 45.64 45.77 45.89 46.14 46.26 46.38 46.51 46.63 46.75 46.88 47 47.25 47.37 47.49 47.74 47.86 47.99 48.6 48.97 49.34 49.71 50.7
Shadow Ball shot 4 49.45 50.31 50.45 50.73 51.02 51.16 51.3 51.44 51.73 51.87 52.44 52.58 52.72 53.01 53.15 53.29 53.43 53.57 53.72 53.86 54 54.28 54.43 54.57 54.85 54.99 55.14 55.85 56.27 56.7 57.13 58.26
Shadow Ball shot 5 55.85 56.82 56.98 57.3 57.62 57.78 57.94 58.11 58.43 58.59 59.23 59.39 59.55 59.87 60.04 60.2 60.36 60.52 60.68 60.84 61 61.32 61.48 61.64 61.96 62.13 62.29 63.09 63.57 64.06 64.54 65.82
Interupptible 75.05 76.36 76.57 77.01 77.44 77.66 77.87 78.09 78.53 78.74 79.61 79.83 80.05 80.48 80.7 80.91 81.13 81.35 81.57 81.78 82 82.43 82.65 82.87 83.3 83.52 83.74 84.82 85.47 86.13 86.78 88.51
Animation length 89.68 91.24 91.5 92.02 92.54 92.8 93.06 93.32 93.84 94.1 95.14 95.4 95.66 96.18 96.44 96.7 96.96 97.22 97.48 97.74 98 98.52 98.78 99.04 99.56 99.82 100.08 101.38 102.16 102.94 103.72 105.8
Min (Jigglypuff)                                                                                                                                                                                                                   
                                                                                                                                                                                                                 
Baseline                                                                                                                                                                                                                   
                                                                                                                                                                                                                 
Max (Bowser)                                                                                                                                                                                                                   
                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Prop event
  
Throw point
 
Interruptible