Memory card: Difference between revisions

266 bytes added ,  10 years ago
I can confirm this for both SSBM and PM:TTYD
m (Tweaks and such.)
(I can confirm this for both SSBM and PM:TTYD)
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===Compatibility with ''[[Pikmin (game)|Pikmin]]''===
===Compatibility with ''[[Pikmin (game)|Pikmin]]''===
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. Strangely ''Pikmin'' itself was released after ''Melee'' in the [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''.  
In an unusual use of the memory card, players are rewarded the [[Captain Olimar]] [[trophy]] if they have save data from ''Pikmin'' on their memory card while loading up ''Melee''. ''Pikmin'' itself was released after ''Melee'' in [[PAL]] regions, which made it impossible to collect all the trophies in the game's first month of release; in Japan and North America, ''Pikmin'' was released prior to ''Melee''.  


Save data for ''Pikmin'' takes up 27 blocks on a memory card.
Save data for ''Pikmin'' takes up 27 blocks on a memory card.


===Compatibility with ''[[Super Smash Bros. Brawl]]''===
===Compatibility with ''[[Super Smash Bros. Brawl]]''===
Some Wii games can read data from memory cards and utilise them for a variety of uses; ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'', for instance, allows the player to import data from [[fireemblemwiki:Fire Emblem: Path of Radiance|its prequel]] in order to unlock bonus scenes and carry over some data relating to characters. Despite this functionality, ''Brawl'' yields no bonuses if a memory card with save data from other games is inserted into the console, and it lacks any sort of functionality with memory cards.
Some Wii games can read data from memory cards and utilise them for a variety of uses; ''[[fireemblemwiki:Fire Emblem: Radiant Dawn|Fire Emblem: Radiant Dawn]]'', for instance, allows the player to import data from [[fireemblemwiki:Fire Emblem: Path of Radiance|its prequel]] in order to unlock bonus scenes and carry over some data relating to characters. Despite this functionality being available, ''Brawl'' yields no bonuses if a memory card with save data from other games is inserted into the console, and it lacks any sort of functionality with memory cards.


Although unconfirmed, it has been widely claimed that the Memory Card 1019 is prone to corrupting when used with the Wii; the exact cause of this phenomenon is unknown, but it is often claimed that the heat emitted by the Wii while it remains in standby causes issues with the physical hardware of the memory card. Neither the Memory Card 59 nor the Memory Card 251 are reported to suffer from this issue. As a result of these issues, most tournament setups for ''Melee'' prefer the use of the GameCube over the Wii, as well as the two aforementioned cards over the Memory Card 1019.
Some Memory Card 1019s can pose unusual difficulties when used with a Wii in GameCube mode, notably the Wii believing that the card is corrupted when it actually is not. In the specific case of playing ''Melee'' on a Wii, the card may read as corrupted upon booting the console, but taking it out and re-inserting it with the "card is corrupted" message displaying can clear the issue. The exact cause of this phenomenon is unknown, but it is often claimed that the heat emitted by the Wii while it remains in standby causes issues with the physical hardware of the memory card. Neither the Memory Card 59 nor the Memory Card 251 are reported to suffer from this issue. As a result of these issues, most tournament setups for ''Melee'' prefer the use of the GameCube over the Wii, as well as the two aforementioned cards over the Memory Card 1019.


==See also==
==See also==