Mega Man (SSBU)/Down aerial: Difference between revisions

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==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|40
|30
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=26}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|prop=y|interruptible=y}}
==Hard Knuckle parameters==
{|class="wikitable"
!Lifetime
|13 frames
|-
!Downward speed
|4.2
|-
!Lifetime when hitting ground
|5 frames
|}
==Trivia==
*Uniquely, much like Mega Man's {{mvsub|Mega Man|SSBU|up aerial}}, the clean ID 0 hitbox is coded to have the vertical component of its launch angle inverted if the projectile is reflected, causing it to launch upward instead of meteor smashing.


{{MvSubNavMegaMan|g=SSBU}}
{{MvSubNavMegaMan|g=SSBU}}
[[Category:Mega Man (SSBU)]]
[[Category:Mega Man (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]