OverviewEdit

 
Hitbox of Mario's up tilt

Mario delivers an uppercut, dealing 10% damage. It has above average knockback for an up tilt, but its primary use is as a combo move. At lower percentages it can chain into itself, though it is laggy compared to up tilts such as Pikachu's, Kirby's, or Fox's. Because of its high ending lag, the move is unsafe on shield and on hit at lower percents. At around 50% it can lead into an up smash. At percentages around 70% it can lead into an aerial such as a forward aerial or back aerial (both of which can either be used to set up an edgeguard or, at high enough percentages, simply KO), a down aerialup aerial combo to rack up damage, or an up aerial on its own during a chain of up aerials.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0   0 150 0 90 14 0 0 0           Punch
1 0 10% 0   0 150 0 140 15 60 0 0           Punch

TimingEdit

Hitboxes 5-16
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox

Related movesEdit