OverviewEdit

Mario does a basic drill kick, dealing 3% damage per hit, with up to 8 hits, for a total of 24% damage. It is a meteor smash with very weak set knockback, though despite this, it is an appreciably useful damage racker, dealing decent damage on its own, while easily being able to combo straight into an up aerial, which can be done extremely quickly after the down aerial. At base to very low percentages, when an up tilt has too much ending lag to reliably chain into itself repeatedly and combo into other moves to rack up damage, down aerial→up aerial combos are almost always the quickest way to rack up damage. The move does meteor smash, though the knockback is very low, meaning its greatest use offstage is for gimping recoveries. However, due to the knockback being fixed, it can combo into itself repeatedly to ensure the opponent is unable to recover. The move does have high landing lag making it easily punishable even on hit. As a result, it is essential to Z-cancel down aerial when landing with it. Additionally like other drill attacks in the game, it is heavily SDIable, slightly limiting its uses, though it is still a rather good move to use.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 3% 0   0 100 30 175 25 -30 45 0           Punch
1 0 3% 0   0 100 30 175 25 50 30 0           Punch

TimingEdit

AttackEdit

Initial autocancel 1-9
Hits 10-11,13-14,16-17,19-20,22-23,25-26,28-29,31-32
Ending autocancel 33-
Animation length 38
                                                                           
                                                                           

Landing lagEdit

Animation length 36
L-cancelled animation length 4
Normal                                                                         
L-cancelled                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel

Related movesEdit