Luigi (SSBM): Difference between revisions

No change in size ,  12 years ago
m (→‎Trivia: Very few characters have their own tier, so being the only character in your series to get one isn't noteworthy. Also, cpus not using Green Missile is covered in the AI article.)
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==Attributes==
==Attributes==
Luigi can be awkward to play as. This is because his movement is best on the ground (due to having the longest wavedash in the game), but his attacks are best in midair (due to them being fast and powerful, which allows for high damage combos). Luigi's recovery is normally long, but also slow and predictable (due to Luigi having slow aerial and falling speeds). However, there is a 12.5% chance of the Green Missile misfiring. This can be good in some cases as it can increase Luigi's recovery distance and speed, but can also lead to a [[self-destruct]]. Luigi's high vertical jumping compliments vertical-trajectory ground attacks, but his slow falling speed slows his aerial game. However, one should note that slow falling does have advantages (like making combos less effective against him). Luigi's [[approach]] is exceedingly poor outside of wavedashing (a combination of having low traction, slow initial dash speed, no disjointed hitboxes, slow falling speed, and a rather poor projectile in general), which forces an over-reliance on that for approaching. Luigi's [[back throw]] has very good knockback and can be accompanied by [[Edge-hogging]] on most stages for a quick [[Gimp kill]]. Although Mario and [[Dr. Mario (SSBM)|Dr. Mario]]'s back throw are stronger.
Luigi can be awkward to play as. This is because his movement is best on the ground (due to having the longest wavedash in the game), but his attacks are best in midair (due to them being fast and powerful, which allows for high damage combos). Luigi's recovery is normally long, but also slow and predictable (due to Luigi having slow aerial and falling speeds). However, there is a 12.5% chance of the Green Missile misfiring. This can be good in some cases as it can increase Luigi's recovery distance and speed, but can also lead to a [[self-destruct]]. Luigi's high vertical jumping compliments vertical-trajectory ground attacks, but his slow falling speed slows his aerial game. However, one should note that slow falling does have advantages (like making combos less effective against him). Luigi's [[approach]] is exceedingly poor outside of wavedashing (a combination of having low traction, slow initial dash speed, no disjointed hitboxes, slow falling speed, and a rather poor projectile in general), which forces an over-reliance on that for approaching. Luigi's [[back throw]] has very good knockback and can be accompanied by [[Edge-hogging]] on most stages for a quick [[Gimp kill]], although Mario and [[Dr. Mario (SSBM)|Dr. Mario]]'s back throw are stronger.
===Normal moves===
===Normal moves===
====[[Ground attack]]s====
====[[Ground attack]]s====
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