Hitbox visualization showing Lucina's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 9.5% 0   Standard 55 88 0   3.5 sword1 1.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 55 88 0   3.0 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 55 88 0   2.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 9.5% 0   Standard 55 88 0   3.5 sword1 1.0 0.0 7.3 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 14.0% 0   Standard 45 88 0   3.5 sword1 1.0 0.0 2.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Standard 45 88 0   3.0 armr 0.0 1.0 0.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 14.0% 0   Standard 45 88 0   2.0 shoulderr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
3 0 0 14.0% 0   Standard 45 88 0   3.5 sword1 0.5 0.0 7.3 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Charges between 3-4
Hit 1 6-7
Hit 2 21-23
Interruptible 56
Animation length 70
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible