2,118
edits
JustaSamsher (talk | contribs) |
(Lucina is far less similar to Marth than Daisy is to Peach. Can Memoryman3 please stop shitting on her just because Daisy is less unique?) |
||
Line 21: | Line 21: | ||
With the exception of the third method, Lucina must then be defeated on [[Arena Ferox]]. | With the exception of the third method, Lucina must then be defeated on [[Arena Ferox]]. | ||
== | ==Attributes== | ||
As in ''SSB4'', the primary difference between Lucina and Marth is that Lucina lacks a tipper, meaning that her sword attacks deal equal damage throughout her blade. She is less effective at spacing than Marth, but in return can rack up damage more consistently. As such, Lucina is more versatile and aggressive, but also less rewarding. Theoretically, Marth deals more overall damage when played optimally and can kill earlier, but Lucina can deal consistent damage and kill more reliably without worrying about precise spacing. Lucina was also slightly recloned from her previous appearance in ''SSB4'', as she is no longer shorter than Marth, her up tilt will now move her forward slightly, and she no longer keeps her momentum on her neutral attack and up tilt. Despite losing these somewhat negligible differences, she keeps one other difference from ''SSB4'': her up tilt has a unique sweetspot based on how late into the swing the opponent is hit. This ensures that she can rack up damage more easily with her up tilt as long as she is facing away from her opponent. | |||
Overall, whether a person wants to use Lucina or Marth is based on their playstyle. Marth relies on spacing, more defensive play, and early KOs. Lucina can be played more aggressively, and relies on her more effective combos to increase the damage enough so she can KO the opponent. Marth can be more rewarding if used right, but Lucina's consistent damage and knockback helps her in certain matchups. Even without a tipper, Lucina is still extremely effective at spacing, though nowhere near to the extent of Marth. She also shares Marth's strong [[juggling]] and [[edgeguarding]] capabilities. As such, she is considered to be one of the most versatile characters in the game, even when compared to Marth. | |||
Despite her strengths and versatility, Lucina is not without flaws, most of them shared with Marth. As a solely sword-based character, her otherwise excellent [[neutral game]] suffers from her lack of a projectile, and she can struggle against projectile-heavy characters and playstyles. This ties in with her vulnerability once she loses the neutral game, as despite having a below-average weight and only average falling speed, Lucina is susceptible to combos, and her tall hurtbox provides an easy target. Dolphin Slash is her only reliable combo-breaker, but as it leaves her helpless, it can inadvertently put her in an even worse position. Also, while Counter can be used defensively, it leaves Lucina extremely vulnerable to punishment should it whiff. Lucina also has little defense against juggling, as her aerials are ineffective at relieving pressure; though her attacks have quick startup, many of them come with high ending lag, and also suffer from short hitbox durations. | |||
Like with Marth, Lucina's weak throws are another notable weakness. Except for her up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 160% if Lucina has no rage. Her throw game is poor as well; aside from having a fairly fast pummel, Lucina's throws deal low damage and have high base knockback, making them poor for combos and damage-racking outside of very low percents, such as aerials at 0%. However, it should be noted that the high base knockback of her throws allow Lucina to take advantage of her good edgeguarding capability, especially at the edge. | |||
While Lucina and Marth have largely identical attacks, mobility attributes and frame data, the lack of a tipper spreads across Lucina's entire moveset, making her one of the more unique Echo Fighters alongside her father {{SSBU|Chrom}} and {{SSBU|Ken}}. As such, these three characters are expected to have their own spots on the [[tier list]], and are expected to be permitted to be used alongside their base fighters in [[Squad Strike]]. Lucina has obtained excellent results and representation early in the ''Ultimate'' metagame, especially compared to Marth. | |||
===Differences from {{SSBU|Marth}}=== | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | *{{change|As with all other Echo Fighters, Lucina has different taunts and victory animations.}} | ||
*{{change|Lucina's on-screen appearance is slightly different from that of Marth, as she removes her mask. She also has a different No Contest animation as well.}} | |||
*{{change|Unlike all other Echo Fighters, Lucina's [[Screen KO]] animation is different from Marth's.}} | |||
*{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song "Id (Purpose)."}} | *{{change|Lucina's [[victory theme]] is different from that of Marth, being a remix of the ''Fire Emblem Awakening'' song "Id (Purpose)."}} | ||
*{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | *{{change|Lucina's sword trails are completely opaque, while Marth's are only opaque at the tip of his blade.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback, equal to the weighted average of Marth's sweet- and sourspotted attacks. | *{{change|Due to the Parallel Falchion lacking a [[tipper]] like Falchion, its entire blade deals equal damage and knockback on most attacks, equal to the weighted average of Marth's sweet- and sourspotted attacks.}} | ||
**{{buff|Moves that move Lucina forward, such as [[Dancing Blade]], are more effective than Marth's variants due to the forward movement counteracting with the tipper.}} | |||
**{{buff|Lucina can rack up damage more easily than Marth, as most of Marth's Falchion is composed of his sourspot.}} | |||
**{{nerf|Lucina's damage and knockback are significantly lower than Marth's sweetspots, hindering her KO potential, and making her unable to space as well as Marth.}} | |||
*{{change|Aside from her neutral attack, the rest of Lucina's moveset lacks [[hitlag]] modifiers.}} | |||
== | ===Ground attacks=== | ||
*{{change|The second hit of Lucina's neutral attack has less knockback scaling (45 → 75), making it slightly less effective at spacing, but slightly more effective for combos.}} | |||
*{{buff|Lucina's [[up tilt]] (named "Anti-air Slash" in the in-game tips) has a unique timing-based sweetspot. On the later half of the slash, the attack does more damage while also having weaker knockback. The combination of less knockback and more damage allows her up tilt to rack more damage than Marth's as long as she is facing away from her opponent.}} | |||
**{{nerf|Since the timing-based sweetspot deals less knockback, it cannot be used to reliably KO as much as Marth's variant.}} | |||
*{{change|Down tilt has different particle effects.}} | |||
===Special moves=== | |||
*[[Shield Breaker]]: | |||
**{{buff|Lucina's Shield Breaker's animation is different. She leans farther back during its start-up; trembles more exaggeratedly while rearing her arm back; and takes a step forward during its thrust. This marginally improves Lucina's horizontal recovery potential compared to Marth's, due to her hitbox being slightly wider when using this move. This change is also reflected when {{SSBU|Kirby}} copies this.}} | |||
*[[Dolphin Slash]]: | |||
**{{change|Lucina may shout when using Dolphin Slash, whereas Marth does not vocalize when using it.}} | |||
*[[Counter]]: | |||
Lucina | **{{change|Lucina's Counter's stance is different. She also has different quotes when she counterattacks, saying either "My turn!" or "You're mine!"}} | ||
*[[Critical Hit]]: | |||
**{{change|Lucina utters "Time to change fate!" when using her Final Smash, whereas Marth merely grunts.}} | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Much like with {{SSBU|Marth}}, Lucina highly benefits from the universal changes in ''SSBU'', particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations. Unlike most clones, Lucina became slightly more similar to Marth, though a majority of her reclonings were neglible (such as her being slightly shorter, or a few moves not stopping her momentum). | Much like with {{SSBU|Marth}}, Lucina highly benefits from the universal changes in ''SSBU'', particularly in terms of aerials and tilts. In addition, the new engine is also a benefit to Lucina's balanced blade, to an extent far greater than Marth's more polarized blade, as the faster pace of the game allows her greater close-combat capabilities to be an advantage in certain situations. Unlike most clones, Lucina became slightly more similar to Marth, though a majority of her reclonings were neglible (such as her being slightly shorter, or a few moves not stopping her momentum). | ||
===Aesthetics=== | ===Aesthetics=== | ||
Line 209: | Line 214: | ||
|bairname=About Face | |bairname=About Face | ||
|bairdmg={{ShortHopDmgSSBU|11.875}} | |bairdmg={{ShortHopDmgSSBU|11.875}} | ||
|bairdesc=An upward crescent slash behind her in an inward swipe. Has the interesting property of turning Lucina around, changing the direction she is facing. Similar use to her forward aerial, although with more knockback and a smaller hitbox. Safe on shield when spaced low to the ground. | |bairdesc=An upward crescent slash behind her in an inward swipe. Has the interesting property of turning Lucina around, changing the direction she is facing. Similar use to her forward aerial, although with more knockback and a smaller hitbox. Safe on shield when spaced low to the ground. Rather strong given its speed, KOing middleweights at the edge around 110%. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|11.4}} | |uairdmg={{ShortHopDmgSSBU|11.4}} | ||
Line 232: | Line 237: | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=4% | |dthrowdmg=4% | ||
|dthrowdesc=Throws opponent to the ground with one arm, bouncing them upwards. | |dthrowdesc=Throws opponent to the ground with one arm, bouncing them upwards. Her primary throw for follow-ups due to its low base knockback, allowing her to follow up with an up or back aerial at low percentages. However, it quickly loses combo potential due to its high knockback growth, sending opponents too high after medium percentages. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 308: | Line 313: | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
*{{Sm|Etsuji|Japan}} - The best Lucina player in Japan. Placed 17th at {{Trn|Sumabato SP}}, 7th at {{Trn|Umebura SP 2}} and 13th at {{Trn|Sumabato SP 2}}. | *{{Sm|Etsuji|Japan}} - The best Lucina player in Japan. Placed 17th at {{Trn|Sumabato SP}}, 7th at {{Trn|Umebura SP 2}} and 13th at {{Trn|Sumabato SP 2}}. | ||
*{{Sm| | *{{Sm|k9sbruce|USA}} - Placed 17th at {{Trn|SoCal Chronicles}}. | ||
*{{Sm|Kobe|USA}} - Placed 13th at {{Trn|Smash Conference United}}. | *{{Sm|Kobe|USA}} - Placed 13th at {{Trn|Smash Conference United}}. | ||
*{{Sm|Mew2King|USA}} - Placed 25th at {{Trn|Smash Conference United}}. | *{{Sm|Mew2King|USA}} - Placed 25th at {{Trn|Smash Conference United}}. |
edits