List of updates (SSBU)/1.1.0 changelog: Difference between revisions

Removed information from a suspected sockpuppet. And yes, Super Sheet has the same damage multiplier for reflected projectiles as Arsene Joker's Makarakarn, based on personal testing.
(Undid edit by Cookies and Creme: Suspecting an IP of being a sock is not enough of a reason to remove valid information)
Tag: Undo
(Removed information from a suspected sockpuppet. And yes, Super Sheet has the same damage multiplier for reflected projectiles as Arsene Joker's Makarakarn, based on personal testing.)
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*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{bugfix|Fixed a glitch causing [[throw]]s in [[Training Mode]] to gradually reduce [[knockback]] taken by the victim if the Fixed Damage option was turned on, even to the point of them taking no knockback.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|AI parameters were adjusted for many characters.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one mid air jump.}}
*{{change|The short hop attack power multiplier is now applied correctly to fighters with more than one midair jump.}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{change|The animation for crouching when holding an item has been adjusted.}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}}
*{{buff|Up aerial has less ending lag (FAF 40 → 38).}}
*{{change|The animation for [[Final Cutter]] has been updated.}}
*{{change|The animation for [[Final Cutter]] has been adjusted.}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
*{{buff|Up aerial has less ending lag (FAF 30 → 27).}}
=={{SSBU|Ness}}==
*{{buff|PK Flash's hitbox is slightly larger (0.9 -> 1.05 min) (1.43 -> 1.7 max)}}
*{{nerf|PK Flash takes slightly longer to charge (90 frames -> 92)}}
=={{SSBU|Jigglypuff}}==
*{{change|Jigglypuff takes a shorter time to deflate after using [[Puff Up]] (121 frames -> 60)}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{nerf|Dash attack has less knockback growth (140 → 130).}}
*{{nerf|Dash attack has reduced knockback scaling (140 → 130).}}
*{{change|The animation for {{b|Toad|move}} has been updated.}}
*{{change|The animation for {{b|Toad|move}} has been adjusted.}}


=={{SSBU|Dr. Mario}}==
=={{SSBU|Dr. Mario}}==
*[[Super Sheet]]
*{{buff|The reflection damage multiplier for [[Super Sheet]] has been increased (1.5x → 1.6x).}}
**{{buff|Super Sheet's reflection bubble is now larger (6.5u -> 7.7u)}}
**{{buff|Super Sheet has adjusted offsets (6.5u -> 8u Y axis.) (8 -> 6.5 Z axis)}}
**{{buff|Super Sheet reflects projectiles with a higher damage multiplier (1.5x → 1.6x).}}


=={{SSBU|Marth}}==
=={{SSBU|Marth}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering item has been adjusted.}}


=={{SSBU|Lucina}}==
=={{SSBU|Lucina}}==
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering item has been adjusted.}}
 
=={{SSBU|Chrom}}==
*{{change|[[Awakening Aether]]'s camera was adjusted.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
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=={{SSBU|Meta Knight}}==
=={{SSBU|Meta Knight}}==
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
*{{nerf|Dash attack has more ending lag (FAF 32 → 33).}}
=={{SSBU|Snake}}==
*{{nerf|The chance of being damaged when a [[C4]] drops has been increased (64% -> 96%)}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{change|The animation for crouching when holding an item has been updated.}}
*{{change|The animation for crouching when holding an item has been adjusted.}}
*{{change|The animation for swinging with a battering weapon has been updated.}}
*{{change|The animation for swinging with a battering weapon has been adjusted.}}


=={{SSBU|Wii Fit Trainer}}==
=={{SSBU|Wii Fit Trainer}}==
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{buff|Dash attack has less ending lag (FAF 43 → 39).}}
*{{buff|The speed of the soccer ball when perfectly timing [[Header]] has been increased (2.8 -> 3.5 air speed) (1.5 -> 1.6 fall speed)}}


=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{change|[[Gale Strike]] travels slightly faster (0.55 -> 0.65).}}
*{{nerf|[[Chakram]] and [[Gale Strike]] have significantly less range. Previously, they traveled the full length of [[Final Destination]], but they now travel half its length.}}
*{{nerf|[[Gale Strike]] travels significantly less distance due to it's shorter lifespan (100 frames -> 52)}}
*{{nerf|[[Chakram]] has a significantly shorter life span when smash inputted (45 frames -> 23)}}
*{{buff|Shuriken of Light has a  longer lifespan (30 frames -> 38)}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{change|The second victory pose's animation has been updated.}}
*{{change|The second victory pose's animation has been adjusted.}}


=={{SSBU|Bowser Jr.}}==
=={{SSBU|Bowser Jr.}}==
*{{buff|[[Abandon Ship!]] has more super armor.}}
*{{buff|[[Abandon Ship!]] has more super armor.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
*{{nerf|Bowser Jr. can no longer [[air dodge]] more than once after using Abandon Ship!.}}
*{{buff|Bowser Jr can act much quicker after starting [[Clown Kart Dash]] (40 frames -> 32)}}
*{{change|Bowser Jr. travels slightly less horizontal distance after colliding with a wall using Clown Kart Dash (0.7 -> 0.62)}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{buff|Witch Time's base duration is higher (5 frames -> 22)}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (40 30).}}
*{{nerf|[[Witch Time]]'s duration scaling is lower (0.4 0.3).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{nerf|Witch Time's regeneration per frame is slower (0.04 → 0.03).}}
*{{change|Infinite Witch Time glitch created.}}
*{{change|A glitch with Witch Time has been created, with its slowdown duration now being capable of underflowing and [https://twitter.com/aeroezz/status/1072534908923494400/video/1 becoming extremely long] under certain circumstances.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
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=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*Space Pirate Rush
*{{change|[[Space Pirate Rush]] has three additional animations.}}
**{{change|[[Space Pirate Rush]] has three additional animations.}}
**{{change|Ridley jumps a further horizontal distance when starting the move (3.7 -> 4)}}
**{{change|The move has a shorter autocancel window (19 frames -> 17)}}
**{{change|Ridley travels a shorter horizontal distance when failing the move (0.7 -> 0.6)}}
 
=={{SSBU|Isabelle}}==
*{{buff|Up and down aerials have reduced landing lag, no longer matching Villager's (12 frames -> 8)}}
 
*[[Fishing Rod]]
**{{nerf|The timing for smash inputting the move has been made stricter (6 frames -> 4)}}
**{{nerf|The speed when casting the rod has been reduced (2.2 -> 2 normal) (3.8 -> 3.6 smash)}}
**{{nerf|The fishing rod's normal cast length has been reduced. (42u -> 38u)}}
**{{buff| The fishing rod's maximum cast length has been extended (52u -> 58u)}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{change|Various animations have been adjusted.}}
*{{change|Various animations have been adjusted.}}
**Idle animations
**Idle animation
**Walking animations and running animations
**Walking and running animations
**Landing animations
**Landing animation
**Crouching whilst holding an item
**Crouching when holding an item
**Shielding
**Shielding
**Side and down taunts whilst facing right.
**Side and down taunts when facing the right


==References==
==References==
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