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Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes re-purpose it into a combo starter, which can be performed even up to high percents.
Up throw's ending lag decreased: 68 frames → 61.
Up throw's loop hits deal 0.5% less damage: 1% → 0.5%.
Up throw's loop hits' hitlag multiplier decreased: 1x → 0.5x.
Up throw's final hit's knockback increased: 0 → 80 (base), 100 → 200 (growth).
Flying Slam's grab to slam transition speed increased. This makes it function similarly to how it did in Brawl.
All variations of Flying Slam now have invincibility frames before Bowser leaves the ground.
All variations of Whirling Fortress can now grab ledges from behind.
Down smash second hit on shield angle: 130° → 50°, now pushing opponents away rather than towards him.
Down smash now flips opponents.
Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to Captain Falcon's.
The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.
Neutral aerial first hit (clean) damage: 12% → 7%
Neutral aerial first hit (late) damage: 8% → 4.5%
Neutral aerial second hit startup: 20 → 17
Neutral aerial second hit (clean) damage: 10% → 12%
Neutral aerial second hit (late) damage: 7% → 9%
Neutral aerial landing lag: 18 → 17
Forward aerial landing lag: 23 → 22
Back and up aerial landing lag: 20 → 19
Down aerial landing lag: 28 → 26
Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.
Grounded, non-reversed Warlock Punch super armor duration: 11-63 → 11-66
Grounded, reverse Warlock Punch now has super armor on frames 11-58.
Grounded, reverse Warlock Blade now has super armor on frames 11-54.