Ken (SSBU)/Command input/Command input 2: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ken's second command input move is the '''[[Oosoto Mawashi Geri]]'''. It is performed on the ground with a half-circle input (← ↙ ↓ ↘ →) alongside the attack button; by holding the button, it can also be followed up by Inazuma Kick.
==Hitboxes==
==Hitboxes==
===Tapped===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=-5.0
|angle=50
|bk=41
|ks=103
|fkv=0
|r=4.0
|bn=top
|xpos=0.0
|ypos=15.0 to 6.4
|zpos=16.0 to 11.0
|ff=1.5
|type=Foot
|effect=Normal
|sfx=Ken Kick
|slvl=L
}}
|}
===Held===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Oosoto Mawashi Geri|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 40: Line 18:
|ks=103
|ks=103
|fkv=0
|fkv=0
|r=4.0
|r=4.5
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=15.0 to 6.4
|ypos=16.0 to 11.0
|zpos=16.0 to 11.0
|zpos=15.0 to 6.4
|ff=1.5
|ff=1.5
|type=Foot
|type=Foot
Line 52: Line 30:
}}
}}
|—
|—
{{HitboxTableTitle|Hit 2|42}}
{{HitboxTableTitle|Inazuma Kick followup|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 58: Line 36:
|sd=5.0
|sd=5.0
|angle=30
|angle=30
|af=3
|bk=35
|bk=35
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.5
|r=3.0
|bn=kneer
|bn=kneer
|xpos=6.3 to 2.0
|xpos=6.3 to 2.0
Line 72: Line 51:
|slvl=M
|slvl=M
}}
}}
|'''x1.25'''
|1.25×
|}
|}


==Timing==
==Timing==
===Tapped===
Canceling into a Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
{|class="wikitable"
{|class="wikitable"
!Leg intangible
!Lower leg intangible
|9-10
|9-10
|-
|-
!Hitboxes
!Oosoto Mawashi Geri
|9-10
|9-10
|-
|-
!Interruptible
!Inazuma Kick transition
|33
|10
|-
|-
!Animation length
!Inazuma Kick
|39
|17-19
|-
!Final Smash cancel window (tapped, held)
|9-10, 9-19
|-
!Interruptible (tapped, held)
|33, 49
|-
!Animation length (tapped, held)
|39, 48
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=7}}
!Hitboxes (tapped) {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=9}}
|-
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=29}}
{{FrameStripEnd}}
 
===Tapped===
{|class="wikitable"
!Leg intangible
|9-10
|-
|-
!Hit 1
!FS cancel (tapped) {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=38}}
|9-10
|-
|-
!Hit 2
!Hitboxes (held) {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=7|s=HitboxContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}
|17-19
|-
|-
!Interruptible
!FS cancel (held) {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=11}}{{FrameStrip|t=Blank|c=29}}
|49
|-
|-
!Animation length
!Lower leg {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
|48
{{FrameStripEnd}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|vulnerable=y|intangible=y|interruptible=y}}


{{FrameStripStart}}
==Trivia==
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}
*Oddly enough, the Inazuma Kick is considered a {{b|hand|type}}-type attack.
|-
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{MvSubNavKen|g=SSBU}}
{{MvSubNavKen|g=SSBU}}
[[Category:Ken (SSBU)]]
[[Category:Ken (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]