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Hitbox visualization for Joker's down smash
Hitbox visualization showing Joker's down smash.
Hitbox visualization for Joker's down smash with Arsene
Hitbox visualization showing Joker's down smash, with Arsene.
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Overview

Hitboxes

Without Arsene

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 12.0% 0   Standard 30 93 0   2.0 knife 0.0 1.5 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 30 93 0   2.0 knife 1.0 4.0 1.0 0.8× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 30 93 0   2.5 armr -1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
3 0 0 12.0% 0   Standard 30 93 0   2.5 armr 1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 12.0% 0   Standard 35 93 0   2.0 knife 0.0 1.5 0.0 0.8× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 35 93 0   2.0 knife 1.0 4.5 0.5 0.8× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 35 93 0   2.5 armr -1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            
3 0 0 12.0% 0   Standard 35 93 0   2.5 armr 1.0 0.0 0.0 0.8× 1.0× 0%               Slash   All All            

With Arsene

The second hit's ID 5 hitbox does not have a shieldstun multiplier assigned, but it still applies due to a glitch.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Hit 1
0 0 0 12.0% 0   Standard 64 84 0   2.0 knife 0.0 1.5 0.0 1.3× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 64 84 0   2.0 knife 1.0 4.0 1.0 1.3× 1.0× 0%               Slash   All All            
2 0 0 12.0% 0   Standard 64 84 0   2.5 armr -1.0 0.0 0.0 1.3× 1.0× 0%               Slash   All All            
3 0 0 12.0% 0   Standard 64 84 0   2.5 armr 1.0 0.0 0.0 1.3× 1.0× 0%               Slash   All All            
4 0 0 12.0% 0   Standard 64 84 0   3.5 top 0.0 6.5 to 4.0 6.5 to 15.5 1.3× 1.0× 0%               Slash   All All            
5 1 0 6.0% 0   Standard 44 158 0   3.5 top 0.0 6.5 to 4.0 6.5 to 15.5 1.3× 1.0× 0%               Heavy   All All            
Hit 2
0 0 0 12.0% 0   Standard 35 93 0   2.0 knife 0.0 1.5 0.0 1.3× 1.0× 0%               Slash   All All             1.33×
1 0 0 12.0% 0   Standard 35 93 0   2.0 knife 1.0 4.5 1.0 1.3× 1.0× 0%               Slash   All All             1.33×
2 0 0 12.0% 0   Standard 35 93 0   2.5 armr -1.0 0.0 0.0 1.3× 1.0× 0%               Slash   All All             1.33×
3 0 0 12.0% 0   Standard 35 93 0   2.5 armr 1.0 0.0 0.0 1.3× 1.0× 0%               Slash   All All             1.33×
4 0 0 12.0% 0   Standard 35 93 0   3.5 top 0.0 6.0 to 3.0 -8.0 to -15.0 1.3× 1.0× 0%               Slash   All All             1.33×
5 1 0 6.0% 0   Standard 40 158 0   3.5 top 0.0 6.0 to 3.0 -8.0 to -15.0 1.3× 1.0× 0%               Heavy   All All            

Timing

Charges between 5-6
Hit 1 12-13
Hit 2 16-17
Interruptible 46
Animation length 62
                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible