SSB4 Icon.png

Ike (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Aether.
Hitbox visualization showing Ike's Aether's rise.
Hitbox visualization showing Ike's Aether's fall.
Hitbox visualization showing Ike's Aether's landing.
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HitboxesEdit

Main attackEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0   0 100 160 3.5 0 0.0 5.0 19.0 1.0x 1.0x 0%               Slam  
1 0 6% 0   0 100 160 3.5 0 0.0 5.0 7.0 1.0x 1.0x 0%               Slam  
2 0 6% 0   0 100 130 3.5 0 0.0 13.5 7.0 1.0x 1.0x 0%               Slam  
3 0 6% 0   0 100 130 3.5 0 0.0 13.5 19.0 1.0x 1.0x 0%               Slam  
Hit 1 (late)
0 0 4% 0   0 100 100 6.0 1000 0.0 4.0 0.0 1.0x 1.0x 0%               Slash  
1 0 4% 0   0 100 100 6.0 1000 0.0 10.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 1% 0   0 100 50 9.0 0 0.0 16.0 14.0 1.0x 1.0x 0%               Slash  
Hit 3 (falling, clean)
0 0 3% 0   120 30 0 6.5 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
Hit 3 (falling, late)
1 0 3% 0   120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0%               Slash  
Landing (clean)
0 0 6% 0   70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0%               Slam  
Landing (late)
0 0 6% 0   70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0%               Slam  

Sword hitsEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0   0 100 80 5.0 2000 0.0 4.0 0.0 1.0x 1.0x 0%               Slash  
1 0 2% 0   0 100 80 5.0 2000 0.0 10.0 0.0 1.0x 1.0x 0%               Slash  
Hit 2
0 0 1% 0   0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0%               Slash  
1 0 1% 0   0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0%               Slash