The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hitbox visualization for Hero's dash attack
Hitbox visualization showing Hero's dash attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 13.0% 0   Forward 70 84 0   1.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 0.0 -2.5 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 1.2× 1.0× 0%               Slash   All All            
3 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 to 7.5 0.0 -2.5 to -12.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 to -7.5 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 13.0% 0   Forward 70 84 0   1.5 armr 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 15.0% 0   Forward 70 79 0   3.7 sword1 8.5 0.0 -2.5 1.2× 1.0× 0%               Slash   All All            
2 0 0 15.0% 0   Forward 70 84 0   4.0 sword1 2.5 0.0 -2.0 1.2× 1.0× 0%               Slash   All All            

Timing

Hitboxes (early, late) 21, 22-23
Interruptible 52
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible