Fox (SSBU): Difference between revisions

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|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = S
|tier = S-
|ranking = 5
|ranking = 8
}}
}}
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]].
'''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable fighter in ''[[Super Smash Bros. Ultimate]]''. He was officially revealed on June 12th, 2018 alongside fellow ''Star Fox'' fighter {{SSBU|Falco}} and the rest of the returning roster during the [[E3 2018]] Nintendo Direct. Fox is classified as [[Fighter number|Fighter #07]].


Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''.  In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[Brawl]]'' and ''Smash 4''.
Mike West reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''.  In the Japanese version, Fox is now voiced by {{s|Wikipedia|Takashi Ōhara}}, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'', replacing {{s|wikipedia|Kenji Nojima}} from ''[[Super Smash Bros. Brawl]]'' and ''Smash 4''.


Fox is ranked 5th on the [[tier list]] placing him in S tier. This is a slight improvement from his placement in ''Smash 4'' where the character was ranked 7th out of 55 characters. He is also the highest ranked of the ''Original 8'' as well as the second highest ranked veteran. Fox retains many of his strengths from the previous game including his phenomenal movement options, stellar frame data, and high damage output resulting in him having one of the best neutrals and advantage states in the entire game. Fox also has many ways to kill reliably thanks to his powerful and quick smash attacks and his notoriously safe back aerial at ledge granting Fox the ability to overwhelm his opponents quickly and easily. Fox also greatly benefits from the game's engine as the nerfs to airdodging make his advantage state even scarier than before.
Fox is ranked 8th out of 82 on the [[tier list]] placing him in S- tier. This is a slight improvement from his placement in ''Smash 4'' where he was ranked 7th/8th out of 54 and tied with {{SSB4|Sonic}}. Fox's biggest strengths revolve around his phenomenal movement options, stellar frame data, and high [[damage]] output, which gives him the ability to overwhelm opponents easily and allows him to have one of the best [[Neutral game|neutrals]] and advantage states in the entire game. Fox also has several ways to kill reliably thanks to his powerful and quick [[Smash attack|smash attacks]] and his notoriously safe [[Back aerial|back aerial]] at [[Ledge|ledge]]. Finally, Fox's [[combo]] and [[juggling]] game also greatly benefits from universal changes made in the transition from ''Smash 4'' to ''Ultimate'', such as the game's increased speed, reduction to [[landing lag]], and [[airdodging]] nerfs.


However, Fox retains his flaws from Smash 4 such as his poor recovery, fast falling speed, and him being among the lightest characters in the entire game which makes his disadvantage state even worse than it was before. Fox also received nerfs to his illusion and shine which hurts him even more.  
However, Fox also has some noticeable weaknesses. His most notable weakness is his survivability, as Fox is one of the lightest characters in the game and has the fastest [[falling speed]] and [[gravity]] out of anyone in the roster. This means his endurance is poor compared to the rest of the cast, as he is rather susceptible to combos and potential early KOs. Finally, although Fox has several recovery options that cover a great distance, their linearity makes it easy for Fox to be [[Edgeguarding|edgeguarded]] continuously if the player isn't careful.
 
Despite the nerfs, Fox is still a top tier character with amazing representation from players such as {{Sm|Light|p=Connecticut}} and {{Sm|Paseriman}} who have obtained amazing results with the character.


Overall, Fox's strengths outweigh his weaknesses, and he has garnered several strong results from players such as {{Sm|Light|p=Connecticut}}, {{Sm|Kaninabe}} and {{Sm|Paseriman}}.


==Attributes==
==Attributes==
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Possibly because of his top tier status in ''Super Smash Bros. 4'' (7th out of 55th tied with Sonic), Fox has received a mix of buffs and nerfs in his transition to ''Ultimate'', but his viability was relatively unchanged. His moveset has been revamped in several ways that, while leaving his core playstyle relatively unchanged, alter the way he has to execute said playstyle, and the revamped engine further compounds this, causing him to be a more polarized character.
Fox has received a mix of buffs and nerfs in his transition to ''Ultimate''. His moveset has been altered in several ways that, while leaving his core playstyle relatively unchanged, have altered the way he has to execute said playstyle, and the changes to the game's engine further compounds this, causing him to be a more polarized character.


Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]], as well as [[Fire Fox]], now have increased knockback, which has overall further improved his KO power. Down tilt had its knockback and angles altered, whereas dash attack has less ending lag, making both much more viable combo starters overall. In addition, [[Reflector]]'s startup has been cut in half and grants him [[intangibility]] (reminiscent of his ''Melee'' incarnation), allowing him to escape combos easier and edgeguard more safely.
Fox's buffs primarily come from his moveset's improved versatility. [[Blaster]]'s shots travel farther and the move has less endlag, granting him a far better camping tool. His primary KO options in his [[forward smash|forward]] and [[up smash]], as well as [[Fire Fox]], now have increased knockback, which has overall further improved his KO power. Down tilt had its knockback and angles altered, whereas dash attack has less ending lag, making both even better combo starters overall. In addition, [[Reflector]]'s startup has been cut in half and grants him [[intangibility]] (reminiscent of his ''Melee'' incarnation), allowing him to escape combos easier and edgeguard more safely.


Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his boxing game and further improves his grounded moveset's utility and combo ability, giving him far more options than he had to pressure the opponent on the ground. The universal reduction to landing lag also improves his aerial game's combo ability by giving him, but most importantly, it improves his already great safety on shield -despite the reduced [[shieldstun]] on aerial attacks-. Finally, the revamped [[air dodge]] mechanics notably benefit his powerful juggling options.
Fox also greatly benefits from many of the changes to ''Ultimate''{{'}}s gameplay mechanics. The universal increase to horizontal mobility has especially improved his previously lackluster air speed, while making his grounded speed even faster. The ability to use any attack out of a run drastically benefits his close-ranged combat and further improves his grounded moveset's utility and combo ability, giving him far more options than he had to pressure the opponent on the ground. The universal reduction to landing lag also improves his aerial game's combo ability, but most importantly, it improves his already great safety on shield despite the reduced [[shieldstun]] on aerial attacks. Finally, the changes to [[air dodge]] mechanics notably benefit his powerful juggling options.


However, Fox has also received many glaring nerfs as well, the most significant ones being to his survivabilty, the ability to combo into his finishers, and the ability to easily [[jostle|cross-up]]; many of the changes to gameplay mechanics further compound these issues. Fox is even lighter and his gravity now matches that of his ''Melee'' incarnation, worsening his already bad endurance, while both [[Fox Illusion]] and Fire Fox travel a shorter distance and Reflector now only allows stalling once, making him easier to edgeguard. All of this, combined with the ability to use only one air dodge before landing or getting hit, the smaller sizes in stages' edges, and the fact enough downwards velocity now causes opponents to be KOd faster from the bottom blast line, means Fox's survivability is much worse than before. Conversely, while Fox's KO potential was improved, he has also lost several KO confirms due to his moveset's worsened combo potential outside of down tilt and dash attack; [[forward tilt]]'s altered knockback reduces its combo and KO potential and almost completely removes its locking potential, one of down tilt's hitboxes that could lead into up aerial at high percentages was removed, and [[up tilt]] can no longer lead into KO setups as easily due to its altered knockback and its altered hitbox placements rendering it unable to hit opponents hanging on an edge or during their 2-frame vulnerability. Finally, the removal of [[frame canceling]] and the changes to [[reeling]] animations no longer being untechable have drastically worsened his down aerial's combo ability.
However, Fox has also received many glaring nerfs as well, the most significant ones being to his survivability, the ability to combo into his finishers, and the ability to easily [[jostle|cross-up]]; many of the changes to gameplay mechanics further compound these issues. Fox is even lighter, now being the fifth lightest character in the game, and his gravity now matches that of his ''Melee'' incarnation, worsening his already bad endurance, while both [[Fox Illusion]] and Fire Fox travel a shorter distance and Reflector now only stalls Fox's momentum out once, making him easier to edgeguard. Combined with the ability to use only one air dodge before landing or getting hit, the smaller sizes in stages' edges, and the fact enough downwards velocity now causes opponents to be KO'd faster from the bottom blast line, Fox's survivability is much worse than before, possibly the worst in his appearances so far. Conversely, while Fox's KO potential was improved, he has also lost several KO confirms due to his moveset's worsened combo potential outside of down tilt and dash attack; [[forward tilt]]'s altered knockback reduces its combo and KO potential and almost completely removes its locking potential, one of down tilt's hitboxes that could lead into up aerial at high percentages was removed, and [[up tilt]] can no longer lead into KO setups as easily due to its altered knockback and its altered hitbox placements rendering it unable to hit opponents hanging on an edge or during their 2-frame vulnerability. The removal of [[frame canceling]] and the changes to [[reeling]] animations no longer being untechable have also drastically worsened his down aerial's combo ability.


Fox's dash attack, despite being faster, is now almost unable to cross-up opponents (unless they're small or thin) due to its higher shieldstun and the changes to jostling mechanics, and Fox Illusion can no longer bypass shields, making it much more difficult for him to recover back on-stage by crossing the opponent up, and instead making it much easier to punish him. Other nerfs also include the worsening of his already poor grab game, with his grabs having even less range, [[back throw]] being worse for edgeguarding, and the faster knockback physics completely removing down throw's combo potential when combined with its unfavorable angle and Fox's slower initial dash. Up smash's animation was also made faster with the hitbox duration unchanged, which while making it easier to hit opponents behind him, it also makes the clean hit slightly harder to land; the move also no longer grants intangibility to Fox's head during startup, making it a less effective anti-air.
Fox's dash attack, despite being faster, is now almost unable to cross-up opponents (unless they're small or thin) due to its higher shieldstun and the changes to jostling mechanics, and [[Fox Illusion]] can no longer bypass shields, making it much more difficult for him to recover back on-stage by crossing the opponent up, and instead making it much easier to punish him. Other nerfs also include the worsening of his already poor grab game, with his grabs having even less range, now being tied for the third shortest, [[back throw]] being worse for edgeguarding, and the faster knockback physics completely removing down throw's combo potential when combined with its unfavorable angle and Fox's slower initial dash. Up smash has lost its small sourspot in front of Fox, but its animation was made faster with the hitbox duration unchanged, which while making it easier to hit opponents behind him, it also makes the clean hit slightly harder to land; the move also no longer grants intangibility to Fox's head during startup, making it a less effective anti-air.


Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also it easier to retaliate against otherwise hard to punish moves, like his neutral aerial, forcing Fox to use his staple landing moves less predictably.
Lastly, the changes to [[perfect shield]]ing both benefit and hinder Fox. He arguably benefits from the revamped perfect shield the most, because of possessing very quick moves like up tilt or up smash, while perfect shield is ineffective against quick multi-hitting attacks like his down aerial. In contrast, it also makes it easier to retaliate against otherwise hard to punish moves, like his neutral aerial, forcing Fox to use his staple landing moves less predictably.


Overall, Fox is a more polarized glass cannon; most of his tremendous strengths and advantages remain, and some of his moves have increased utility, but his key weaknesses are also significantly more exploitable, and he has an even harder time getting out of disadvantage; all these changes result in Fox's moveset having many more and versatile options, but also mean he now has to play more carefully in order to gain or retain the advantage, and the revamped mechanics compound both points. Like in ''SSB4'', Fox continues to have a high amount of representation in the competitive scene, having achieved noteworthy results thanks to the efforts of notable players including {{Sm|Light|p=Connecticut}}, {{Sm|Paseriman}}, {{Sm|Lui$}}, {{Sm|ZD}}, and {{Sm|Eon}}. Because of this, his competitive reception has remained positive, as many players consider him as a top tier character.
Overall, Fox is a more polarized glass cannon. Most of his tremendous strengths and advantages remain, and some of his moves have increased utility, resulting in a much more vast repertoire of versatile options; however, his key weaknesses are easier to exploit, and he has an even harder time getting out of disadvantage, meaning he has to play more carefully in order to gain or retain the advantage. The shifts to game mechanics compound both points. Regardless of these changes, it is important to note that Fox's own changes result in his viability remaining relatively unchanged, unlike other former powerful characters in ''SSB4'' (such as {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}}). As a result, despite the introduction of DLC characters and changes from game updates, Fox performs slightly better than in ''SSB4'', and he continues to be a powerful character who commonly sees use in competitive play.


{{SSB4 to SSBU changelist|char=Fox}}
{{SSB4 to SSBU changelist|char=Fox}}
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|dashdmg=6% (clean), 4% (late)
|dashdmg=6% (clean), 4% (late)
|dashdesc=A flying kick with great startup (frame 4) and low ending lag. Good approach option in neutral that can lead to a jab, up tilt, up smash, neutral air or down air follow-up. The late hit can combo into forward aerial at mid or up smash as a KO setup at higher percentages, while the early hit can follow up into forward or up aerial depending on the opponent's reaction. However, it stops on shield unless done at point-blank range, making it punishable.
|dashdesc=A flying kick with great startup (frame 4) and low ending lag. Good approach option in neutral that can lead to a jab, up tilt, up smash, neutral air or down air follow-up. The late hit can combo into forward aerial at mid or up smash as a KO setup at higher percentages, while the early hit can follow up into forward or up aerial depending on the opponent's reaction. However, it stops on shield unless done at point-blank range, making it punishable.
|fsmashname=Leg Shot ({{ja|レッグショット|Janpu Saido Kikku}})
|fsmashname=Leg Shot ({{ja|レッグショット|Reggu Shotto}})
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|11}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|14}} (clean), {{ChargedSmashDmgSSBU|11}} (late)
|fsmashdesc=A butterfly kick. Fox's only non-special move that has more than 10 frames of startup (13 frames), but has decent ending lag compared to his other smash attacks, making it somewhat hard to punish on whiff, but is still punishable on shield. It has good range since Fox somersaults forward. It has a decent duration for a smash attack, making it reliable for punishing regular ledge getups. Has somewhat low base knockback for a forward smash, but decent knockback growth. KOs Mario at around 92% near the ledge and at around 127% at the center of Final Destination. The late hit is capable of hitting opponents on the ledge, while also having decent knockback near the ledge, KOing Mario at around 116% near the ledge of Final Destination, albeit failing to KO until around 160% at the center of Final Destination.
|fsmashdesc=A butterfly kick. Fox's only non-special move that has more than 10 frames of startup (13 frames), but has decent ending lag compared to his other smash attacks, making it somewhat hard to punish on whiff, but is still punishable on shield. It has good range since Fox somersaults forward. It has a decent duration for a smash attack, making it reliable for punishing regular ledge getups. Has somewhat low base knockback for a forward smash, but decent knockback growth. KOs Mario at around 92% near the ledge and at around 127% at the center of Final Destination. The late hit is capable of hitting opponents on the ledge, while also having decent knockback near the ledge, KOing Mario at around 116% near the ledge of Final Destination, albeit failing to KO until around 160% at the center of Final Destination.
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|fsdmg=3% (trapping hit), 30% (lasers), 10% (end)
|fsdmg=3% (trapping hit), 30% (lasers), 10% (end)
|fsdesc=Upon activation, Fox shouts "It's go time!", with a large green reticle appearing in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon hit, a cinematic begins with Fox and his team flying in a group of Arwings, as Fox himself says, "Star Fox- fire at will!" (saying "This is the end for you, Wolf!" if he hits Wolf), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends.
|fsdesc=Upon activation, Fox shouts "It's go time!", with a large green reticle appearing in front of him. Three Arwings fly in a tight formation from behind the screen in the area where the reticle is located. Upon hit, a cinematic begins with Fox and his team flying in a group of Arwings, as Fox himself says, "Star Fox- fire at will!" (saying "This is the end for you, Wolf!" if he hits Wolf), as all of the members then fire lasers at the trapped opponents, damaging them heavily and launching them horizontally as the cutscene ends.
}}
===Stats===
{{Attributes
| cast=89
| weight=77 | rweight=85
| dash=2.09 | rdash=18-24
| run=2.402 | rrun=6
| walk=1.523 | rwalk=3
| trac=0.115 | rtrac=29-30
| airfric=0.015 | rairfric=9-30
| air=1.11 | rair=34
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.08 | raddaccel=16-24
| gravity=0.23 | rgravity=1
| fall=2.1 | rfall=1
| ff=3.36 | rff=1
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35 | rjumpheight=22-24
| shorthop=16.4 | rshorthop=38
| djump=37 | rdjump=19-21
}}
}}


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<gallery>
<gallery>
Fox English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Fox English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Fox French Announcer SSBU.wav|French
Fox Russian Announcer SSBU.wav|Russian
</gallery>
</gallery>


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*Holds out his left hand and makes a beckoning gesture with it while smirking.
*Holds out his left hand and makes a beckoning gesture with it while smirking.
<gallery>
<gallery>
SSBUFoxIdle1.gif|Fox's first idle pose
SSBUFoxIdle1.gif|Fox's first idle pose.
SSBUFoxIdle2.gif|Fox's second idle pose
SSBUFoxIdle2.gif|Fox's second idle pose.
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
In stark contrast to pre-release ''Ultimate'', where it was speculated that Fox would be an unviable character, Fox initially saw a very positive reception due to all of the indirect benefits he received from the game's engine as well as phenomenal results from professionals such as {{Sm|Light|p=Connecticut}}, {{Sm|Lui$}}, {{Sm|Paseriman}}, and {{Sm|ZD}}. Light especially contributed to this reception, being a top 10 player in the first year of ''Ultimate'' and consistently making top 8 at national tournaments. In the early metagame, most players believed that Fox was a top-tier character, with some arguing that he was a top 5 character.
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


As the metagame progressed, however, Fox's results steadily dropped as his weaknesses, such as his expoitable recovery and his fragile weight became more apparent, and his playerbase either obtained less consistent results such as Light, completely dropped Fox such as {{Sm|Larry Lurr}}, or picked up other characters to cover Fox's bad matchups such as Lui$. Fox's placement became a huge topic of debate, with some players such as {{Sm|Dark Wizzy}}, {{Sm|MkLeo}}, and {{Sm|Tweek}} continuing to rank him as a top 10/15 character while others, including Light and Larry Lurr themselves, claiming that he's "overrated" and believing that he is high-tier at best due to his major weaknesses. On the other hand, Fox's perception in Japan is more optimistic as most of their top players rank him among the top 10 in the game, with {{Sm|Zackray}} ranking him 7th and {{Sm|Paseriman}} ranking him 4th.
''See also: [[:Category:Fox players (SSBU)]]''


In the online metagame, characters that require precision and strict reaction times are considered less viable. During the pandemic, Fox's results dwindled significantly as all of Fox's best players either temporarily dropped him, such as Lui$, or have not attended online tournaments at all, such as Light. Despite receiving buffs during this period, Fox continued to see low results in the metagame, with some players such as Light and Kola believing the character isn't even top 20 and potentially the worst of the [[Spacies]].
*{{Sm|Kaninabe|Japan}} - A newer player compared to other Fox players but has established himself as the second-best Fox player in the world in the post-online metagame. He has placed top 8 at multiple majors, notably placing 5th at the supermajor {{Trn|Kagaribi 11}} and 7th at the supermajors {{Trn|Maesuma TOP 11}} and {{Trn|Port Priority 8}}.
*{{Sm|Light|USA|p=Connecticut}} - The best Fox player of all-time who has been a top 10 player for most of the game's lifespan, and is currently the only Fox player who has won multiple majors, winning {{Trn|Super Smash Con: Fall Fest}}, {{Trn|MomoCon 2022}}, and {{Trn|LVL UP EXPO 2023}}.
*{{Sm|Lui$|USA}} - One of the best Fox players in the world in the early metagame, ranking 39th on the [[Fall 2019 PGRU]] and noticeably placing 7th at the supermajor {{Trn|Super Smash Con 2019}} while primarily using Fox. He dropped Fox for {{SSBU|Palutena}} in the online metagame and has stuck with her since.
*{{Sm|Paseriman|Japan}} - The second best Fox player of all-time who was the first Fox player to win a major, doing so at {{Trn|Sumabato SP 11}}. He who was in contention for the best Fox player in 2020, ranking above Light at 11th on the [[OrionRank Pre-Quarantine]] thanks to a string of strong performances, most notably 4th at the supermajor {{Trn|EVO Japan 2020}} and 9th at the supermajor {{Trn|Frostbite 2020}}. However he has never been able to reach those heights after 2020, and he has also picked up {{SSBU|Diddy Kong}} as a co-main.
*{{Sm|RyuKai|France}} - One of the best Fox players in Europe, although he primarily played {{SSBU|Wolf}} from late-2021 to early-2023. His breakout event was placing 2nd at {{Trn|Smash Contest: DoKomi 2020}} while double-eliminating Europe's then-#3 {{Sm|Space}}, and he has since seen several notable results at European events such as 17th at the superregional {{Trn|ICARUS 2023}} and 25th at the major {{Trn|King Of Fields 95 3}}.
*{{Sm|ZD|USA}} - One of the best Fox players in the world in the first few months of the competitive scene, placing 5th at the major {{Trn|Glitch 6}} and 7th at the major {{Trn|Let's Make Moves}}, taking sets from top 10 players such as {{Sm|Tweek}} at {{Trn|Ultimate Nimbus}} and {{Sm|Zackray}} at {{Trn|Frostbite 2019}}, and ranking in the Area 51 on the [[Spring 2019 PGRU]]. However, his results have since declined and he began co-maining Fox with {{SSBU|Wolf}}.


However, despite lower representation and perception from the early metagame, Fox continues to see much stronger results after the pandemic period thanks to the efforts of Light and Paseriman. Light has especially contribued to Fox's renewed reputation, winning both his and Fox's first major at {{Trn|Super Smash Con: Fall Fest}} and becoming the best player in the United States subsequently. As such, most players generally agree that Fox is still at least a top tier character with many saying he's one of the best characters in the game.
===Tier placement and history===
In stark contrast to pre-release ''Ultimate'', where it was speculated that Fox would be an unviable character, Fox initially saw a very positive reception due to all of the indirect benefits he received from the game's engine as well as phenomenal results from professionals such as {{Sm|Light|p=Connecticut}} and {{Sm|ZD}}. Light especially contributed to this reception, being a top 10 player in the first year of ''Ultimate'' and consistently making top 8 at major events. This led to very high opinions on the character, and many players labeled him as a top 5 character.


===Most historically significant players===
However, the second half of 2019 saw a noticeable decline in Fox's results as his weaknesses, such as his exploitable recovery and his fragile weight, became more apparent. Players either began performing worse with Fox or began picking up other characters to complement Fox; most notably, the second half of 2019 saw some of Light's worst results of his career, while ZD's results took a noticeable hit and he also began playing {{SSBU|Wolf}}. Despite these negatives, there were still some positives for the character during this time, such as several strong results coming from Light and the rise of {{Sm|Lui$}} in mid-2019 and {{Sm|Paseriman}} in late-2019, with the latter most notably putting Light's title of "best Fox player" in contention. Nevertheless, Fox's worse representation led many players to rank Fox lower on their tier lists, with Light himself believing the character was only high tier at best.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Fox professionals (SSBU)]]''
Following the end of the online metagame, Fox's results were initially somewhat underwhelming as Fox's best players did not initially place as well: Light's first offline event ended in an underwhelming 17th place at {{Trn|Mega Smash Mondays 240}}; Paseriman's performances had also notably slipped throughout 2021; and Lui$ had dropped Fox for Palutena. However, this did not last long, as Light was not only able to reclaim his former glory, but was able to surpass it. In 2022, Light saw a slew of top 8 finishes that landed him as one of the most consistent top level players in the post-online metagame. In addition, Paseriman was able to regain some of his former glory (such as 3rd at {{Trn|Kagaribi 6}}), although he remains rather inconsistent (such as an underwhelming 257th at {{Trn|Umebura SP 9}}). Both players showcased that Fox's oppressive nature and fast speed remained rather threatening in the metagame and were able to outweigh his weaknesses, leading Fox to be ranked 5th on the first tier list. The following year continued Fox's strong results: although Light's results saw a small slip, on the other hand the year saw {{Sm|Kaninabe}} rise to the top level, as despite being somewhat inconsistent, he was able to reach peaks on a similar caliber to Light's that year. As such, Fox remained a top tier character on the second list, although slipping to 8th due to the rise of some characters below him.


*{{Sm|Comet|USA}} - The best Fox player in the Midwest. Placed 3rd at {{Trn|Frosty Faustings XII 2020}}, 9th at {{Trn|Smash Out 2019}}, {{Trn|Combo Breaker 2019}}, {{Trn|Full Bloom 5}}, and 49th at {{Trn|Frostbite 2020}}. Ranked 2nd on the [[Wisconsin Power Rankings]].
In the online metagame, characters that require precision and strict reaction times are considered less viable. As a result, most Fox players opted to play other characters or decided not to play online, leading Fox to have one of the worst representations in the online metagame out of all top tiers.
*{{Sm|Fwed|Canada}} - The best Fox player in Canada. Placed 3rd at {{Trn|LAN ETS 2019}}, 4th at {{Trn|Terry Christmas}}, 5th at {{Trn|Frostfire 2020}}, 7th at {{Trn|LAN ETS 2020}}, and 17th at {{Trn|DreamHack Montreal 2019}}. Currently ranked 23rd on the [[Smash Canada Rankings Ultimate]].
*{{Sm|JILL|Japan}} - One of the best Fox players in Japan. Placed 1st at {{Trn|Kurobra 19}}, 5th at {{Trn|TSC 12}}, 9th at {{Trn|Umebura SP 3}}, 25th at {{Trn|Kagaribi 4}}, and 49th at {{Trn|EVO Japan 2020}} with wins over {{Sm|Abadango}}, {{Sm|Eim}}, and {{Sm|Kuro}}.
*{{Sm|Light|USA|p=Connecticut}} - The best Fox player in the world and the best player in the United States. Placed 1st at both {{Trn|Super Smash Con: Fall Fest}}, {{Trn|MomoCon 2022}}, and {{Trn|Glitch - Regen}}, 2nd at {{Trn|Smash Ultimate Summit 4}}, 3rd at {{Trn|Pound 2022}}, and 4th at {{Trn|GENESIS 8}}. Ranked 4th on the [[PGRU v3 NA]].
*{{Sm|Lui$|USA}} - One of the best Fox players in the United States in the early metagame but now primarily uses {{SSBU|Palutena}}. Placed 7th at {{Trn|Super Smash Con 2019}}, 17th at {{Trn|Glitch 7 - Minus World}}, 33rd at {{Trn|Frostbite 2019}}, and 49th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Shuton}}, {{Sm|ESAM}}, and {{Sm|WaDi}}. Currently ranked 1st on the [[NorCal Power Rankings#Super Smash Bros. Ultimate|NorCal Ultimate Power Rankings]].
*{{Sm|Luisfer|El Salvador}} - The best Fox player in Central America. Placed 1st at {{Trn|First Hit!}} and {{Trn|Fight Together}}, 4th at {{Trn|Smash Legends 2}}, and 49th at {{Trn|GENESIS 7}} with a win over {{Sm|Ogey}}. Currently ranked 1st on the [[Gameshow Legends Rankings]].
*{{Sm|Paseriman|Japan}} - One of the best Fox players in the world. Placed 1st at {{Trn|Sumabato SP 11}}, 3rd at {{Trn|Kagaribi 6}}, 4th at both {{Trn|EVO Japan 2020}} and {{Trn|L'Odyssée - Chant I}}, and 9th at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Marss}}, {{Sm|KEN}}, and {{Sm|zackray}}. Currently ranked 14th on the [[Experimental Smash Player Rankings]].
*{{Sm|RyuKai|France}} - One of the best Fox players in Europe but now primarily uses {{SSBU|Wolf}}. Placed 2nd at {{Trn|Smash Contest: DoKomi 2020}}, 5th at {{Trn|Bour'pif Arena 6}}, and 13th at both {{Trn|4 Seasons Tournament: Winter 2020}} and {{Trn|European SEL Clash}} with wins over players such as {{Sm|Leon}}, {{Sm|Otakuni}}, and {{Sm|Space}}. Ranked 45th on the [[PGRU v3 EU]].
*{{Sm|Yass|France}} - One of the best Fox players in Europe. Placed 9th at both {{Trn|Return to Subspace 2}} and {{Trn|Massilia Winter Smash 2020}}, 13th at {{Trn|Ultimate Fighting Arena 2019}}, and 49th at {{Trn|Syndicate 2019}} with wins over players such as {{Sm|Raffi-X}}, {{Sm|Enki}}, and {{Sm|Otakuni}}. Currently ranked 12th on the [[French Power Rankings]].
*{{Sm|ZD|USA}} - One of the best Fox players in the United States. Placed 3rd at {{Trn|CEO Dreamland 2020}}, 9th at both {{Trn|Glitch 7 - Minus World}} and {{Trn|CEO 2022}}, 13th at {{Trn|Glitch 8 - Missingno}}, and 25th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|Tweek}}, {{Sm|Marss}}, and {{Sm|Zackray}}. Formerly ranked in the Area 51 position on the [[Spring 2019 PGRU]].


=={{SSBU|Classic Mode}}: Spaceborne Smash==
=={{SSBU|Classic Mode}}: Spaceborne Smash==