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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Fox
|name = Fox
|image       = [[Image:Fox SSBB.jpg|250px]]
|image = {{tabber|title1=Assault (PM)|content1=[[File:Fox SSBB.jpg|250px]]|title2=Assault (P+)|content2=[[File:PPlus Fox.png|250px]]|title3=64|content3=[[File:PMFoxAlt.png|250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|altcostume   = [[Fox (SSBM)|Classic Fox]]
|moveset1 = Fox (SSBM)
|moveset1    = Fox (SSBM)
|altcostume = [[Fox (SSBM)|Classic Fox]]
|tier        = Top
|ranking      = 1
}}
}}
'''Fox''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations, but not without slight nerfs due to his dominance in the ''Melee'' metagame. He is ranked 3rd out of 41 in S tier on the current tier list, a slight drop from his first-place position in ''Melee'' but a substantial improvement over his standing in ''Brawl'', where he is ranked 15th out of 38 on its tier list.
'''Fox''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations, but not without slight nerfs due to his dominance in the ''Melee'' metagame. He is ranked 8th out of 41 at the top of the A- tier on the [[Project M#Tier list|official]] [[tier list]], a considerable drop from his first-place position in ''Melee'' but a substantial improvement over his standing in ''Brawl'', where he is ranked 15th out of 38 on its tier list. He retains the same placement in the official ''Project+'' {{h2|Project+|tier list}}, though he is now ranked near the end of the A+ tier.


==Attributes==
==Attributes==
''See [[Fox (SSBM)]]''
In ''Project M'', Fox plays very similarly to his ''Melee'' counterpart, albeit with some nerfs. His KO power is somewhat reduced, his on-stage recovery is less safe, and his infamous shine spike is slightly less potent than it used to be. He retains his incredible mobility, his heavily disjointed hitboxes, deadly [[combo]]s, and good options on both defense and offense. While his blaster deals less damage at a distance, it is still sufficient for camping out characters that refuse to approach Fox. Despite a damage and knockback nerf, Fox's up smash can still reliably KO at reasonable percentages, and can more easily combo fast fallers. Most of Fox's moves are still oriented toward comboing opponents, with his aerials and tilts remaining largely lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like his up aerial, back aerial, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab.
In ''Project M'', Fox plays very similarly to his ''Melee'' counterpart, albeit with some nerfs. His KO power is somewhat reduced, his on-stage recovery is less safe, and his infamous shine spike is slightly less potent than it used to be. He retains his incredible mobility, his heavily disjointed hitboxes, deadly [[combo]]s, and good options on both defense and offense. While his blaster deals less damage at a distance, it is still sufficient for camping out characters that refuse to approach Fox. Despite a damage and knockback nerf, Fox's up smash can still reliably KO at reasonable percentages, and can more easily combo fast fallers. Most of Fox's moves are still oriented toward comboing opponents, with his aerials and tilts remaining largely lag free and great for repeatedly hitting opponents. Fox's up throw can set up for many moves, like his up aerial, back aerial, or a [[tech chase]] at lower percentages on [[fastfaller]]s with an up smash or another grab.


On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him.
On top of the nerfs, he must deal with the weaknesses he had in ''Melee''; his extremely high falling speed and gravity (the highest in the game) and low air speed make him very susceptible to combos and [[chain grab]]s and his extremely low weight makes him very easy to KO horizontally. The linearity of both [[Fire Fox]] and [[Fox Illusion]] make Fox easy to [[edge guard]] or gimp, especially with the increased landing lag on both special moves. As such, Fox often has trouble making it back to stage despite only being launched to a distance where many characters could easily recover. This is exacerbated in the harsher ''Project M'' environment, where many characters now have tools to punish and gimp Fox harshly for mistakes that players make with him.


Overall, he is still a dominant character in ''Project M'', because, like {{PM|Falco}}, he has transitioned fairly well from ''Melee''.
Overall, he is still a dominant character in ''Project M'', because he has transitioned fairly well from ''Melee''.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
[[Image:PMFoxAlt.png|thumb|Fox's alternate costume.]]


===Aesthetics===
===Aesthetics===
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===Special Moves===
===Special Moves===
*{{nerf|[[Blaster]] shots decay in damage based on distance.}}
*{{nerf|{{b|Blaster|Fox}} shots decay in damage based on distance.}}
*{{nerf|[[Fox Illusion]] and [[Fire Fox]]'s landing lag after special fall is slightly increased.}}
*{{nerf|[[Fox Illusion]] and [[Fire Fox]]'s landing lag after special fall is slightly increased.}}
*{{nerf|[[Fire Fox]]'s landing lag now matches Fox Illusion's landing lag, making Fox take much longer to recover if he is not helpless upon landing.}}
*{{nerf|Fire Fox's landing lag now matches Fox Illusion's landing lag, making Fox take much longer to recover if he is not helpless upon landing.}}
*{{nerf|Reflector no longer has intangibility on the first frame of activation. It is also significantly less potent for early shine spikes, as it now has a weak standard knockback curve and a much higher knockback angle if used in the air.}}
*{{nerf|{{b|Reflector|Fox}} no longer has intangibility on the first frame of activation. It is also significantly less potent for early shine spikes, as it now has a weak standard knockback curve and a much higher knockback angle if used in the air.}}
*{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}}
*{{nerf|Can no longer perform [[waveshine infinite]]s against walls, as opponents now fall down when the shine knocks them into a wall.}}


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*{{change|Down throw no longer spins the victim around oddly while being lasered.}}
*{{change|Down throw no longer spins the victim around oddly while being lasered.}}
*{{change|[[Fire Fox]] hitbox placement adjusted to match ''Melee''.}}
*{{change|[[Fire Fox]] hitbox placement adjusted to match ''Melee''.}}
*{{change|[[Reflector]] graphical effects placed where its hitboxes are properly.}}
*{{change|{{b|Reflector|Fox}} graphical effects placed where its hitboxes are properly.}}


===v2.6b===
===v2.6b===
*{{buff|Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.}}
*{{buff|Reflector can be released during the reflect lag to go into the end animation afterwards, preventing rapid hitting projectiles like Fox's standing laser that can re-hit before the reflect lag ends from being able to trap him in it.}}
*{{nerf|[[Blaster]] projectile decays in damage based on distance.}}
*{{nerf|Blaster projectile decays in damage based on distance.}}
*{{nerf|Reflector [[invincibility frame]]s removed.}}
*{{nerf|Reflector [[invincibility frame]]s removed.}}
*{{change|Animation transitions from Wait for some moves adjusted to look cleaner.}}
*{{change|Animation transitions from Wait for some moves adjusted to look cleaner.}}
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|-
|-
! colspan=2| Up smash
! colspan=2| Up smash
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late) || Performs a quick backflip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. Fox's head is [[intangible]] when charging the move and during the early part of the animation.
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late) || Performs a quick bicycle kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knockback. Fox's head is [[intangible]] when charging the move and during the early part of the animation.
|-
|-
! colspan=2| Down smash
! colspan=2| Down smash
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|-
|-
! colspan=2| Down aerial
! colspan=2| Down aerial
| || 2-3% (hits 1-7) || Spins around, drilling downwards with his extended foot. A good move for racking up damage.
| || 2-3% (hits 1-7) || Spins around, drilling downwards with his extended foot. A good move for racking up damage. A very weak [[spike]].
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
====Active====
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|AbsentPage|USA}}
*{{Sm|Armada|Sweden}}
*{{Sm|BaconPancakes|USA}}


*{{Sm|Kels|USA}}
*{{Sm|Larry Lurr|USA}}
*{{Sm|Leffen|Sweden}}
*{{Sm|Lucky|USA}}
*{{Sm|Mango|USA}}
*{{Sm|Mew2King|USA}}
*{{Sm|Redd|USA}}
*{{Sm|SFAT|USA}}
*{{Sm|Silent Wolf|USA}}
*{{Sm|Weon-X|Canada}}
*{{Sm|Westballz|USA}}


====Inactive====
''See also: [[:Category:Fox players (PM)]]''
*{{Sm|ZeRo|Chile}}
*{{Sm|Bobby Frizz|USA}} - Formerly ranked 36th on [[PMRank 2018]].
*{{Sm|Darc|USA}}
*{{Sm|Bongo|USA}} - Falcon main with a Fox secondary. Ranked #18 on [[PMRank 2023]]
*{{Sm|Fuzzyness|UK}}
*{{Sm|GodTouch|USA}} - Formerly ranked #36 on [[PMRank 2019]].
*{{Sm|Plank|USA}}
*{{Sm|JHamp|USA}} - Formerly ranked #41 on [[PMRank 2019]].
*{{Sm|Silver|USA}} - Considered one of the best Foxes in the world. Was ranked B+ tier (Top 24) on [[PMRank 2021-22 Mid-Season Contenders List]].
*{{Sm|Stango|USA}} - The best active Fox main in the world. Ranked #4 on [[PMRank 2022]].
*{{Sm|Thalia|USA}} - Ranked #31 on [[PMRank 2023]].
*{{Sm|Lucky|USA}} - Formerly ranked 1st on the SoCal ''Project M'' Power Rankings.


==Alternate costumes==
==Alternate costumes==
Fox now has an alternate costume based off [[Fox (SSBM)|his appearance]] in ''Melee'', ''Smash 64'', ''Star Fox 64'', and other earlier ''Star Fox'' games. There are four variations of this costume: the original and the three [[Team Battle|team]] colors used in ''Melee''.
===Project M===
Fox now has an alternate costume based off his appearances [[Fox (SSBM)|in ''Melee'']] and [[Fox (SSB)|in ''Smash 64'']], both of which are based on his designs in ''Star Fox 64'' and other earlier ''Star Fox'' games. There are four variations of this costume: the original and the three [[Team Battle|team]] colors used in ''Melee''.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Fox Palette (PM).png|frame|center|Fox's alternate costumes in PM]]
|colspan=8|[[File:Fox Palette (PM).png|frame|center|Fox's alternate costumes in PM]]
|-
|-
|[[File:FoxHeadSSBB.png]]
|[[File:FoxHeadSSBB.png]]
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|}
|}


===Project+===
Fox's classic costume received more recolors, including one based on his appearance in ''Star Fox'' for the SNES. He also has secret costumes inspired by the McCloud family bloodline.
[[File:Fox Palette (P+).png|800px|thumb|center|Fox's alternate costumes in P+]]
'''Z-Secret Costume (James McCloud):''' An alternate costume that turns Fox into his father James McCloud, the former Star Fox leader, from ''Star Fox 64''. Extra details includes his dark fur and signature shades.
'''R-Secret Costume (Marcus McCloud):''' An alternate costume inspired by Marcus McCloud, Fox's potential son from ''Star Fox: Command.''


==External links==
*[https://pmunofficial.com/en/characters/fox/ Fox's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/cf68o5/labbing_discord_results_fox/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
 
[[Category:Fox]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]