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Hitbox visualization showing Duck Hunt's up aerial.
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Overview

Update History

  3.1.0

  •   Up aerial's hits connect more reliably.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Standard 0 100 50   6.0 top 0.0 18.5 5.0 to -2.0 0.5× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 3.0% 0   Standard 0 100 50   6.0 top 0.0 21.5 4.0 to -5.0 0.5× 1.0× 0%               Slash   All All            
Hit 3
0 0 0 6.0% 0   Standard 50 120 0   8.5 top 0.0 22.5 -3.0 to 3.0 1.0× 1.0× 0%               Slash   All All            

Timing

Attack

Initital autocancel 1
Hit 1 6-7
Hit 2 12-13
Hit 3 20-21
Ending autocancel 32-
Interruptible 40
Animation length 54
                                                                                                           
                                                                                                           

Landing lag

Interruptible 12
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible