Super Smash Bros. Ultimate

Duck Hunt (SSBU)/Neutral attack/Infinite

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Hitbox visualization showing DuckHunt's rapid jab.
Hitbox visualization showing DuckHunt's rapid jab finisher.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Forward 16 15 0   4.5 top 0.0 7.5 4.5 0.5× 0.4× 0%               Slash   All All             +2 frames
1 0 0 0.4% 0   Forward 12 10 0   6.5 top 0.0 7.5 14.0 to 6.5 0.5× 0.4× 0%               Slash   All All             +2 frames
Rapid jab finisher
0 0 0 3.0% 0   Forward 70 140 0   5.5 top 0.0 6.5 7.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Forward 70 140 0   5.5 top 0.0 6.5 12.0 2.0× 1.0× 0%               Punch   All All            
2 0 0 3.0% 0   Forward 70 140 0   5.5 top 0.0 6.5 17.0 2.0× 1.0× 0%               Punch   All All            

TimingEdit

After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.

Loop points 2-3, 19-20
Rapid jab 5, 7, 9, 11, 13, 15, 17, 19
Finisher 4
Interruptible 46
Animation length 50
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible