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Duck Hunt (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Duck Hunt's first jab.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 20 30 0   1.8 top 0.0 4.0 6.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 1.5% 0   Forward 20 30 0   1.8 top 0.0 4.0 8.5 1.6× 1.0× 0%               Punch   All All            
2 0 0 1.5% 0   Forward 20 20 0   2.0 top 0.0 4.0 11.5 1.6× 1.0× 0%               Punch   Fighter only All            
3 0 0 1.5% 0   Forward 20 20 0   2.0 top 0.0 4.0 11.5 1.6× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 4
Continuability window 7-30
Interruptible 26
Animation length 33
                                                                 
                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible